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DarkBASIC Professional Discussion / Help with huge object (planet) z axis breakup ??

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Newbie5UK
20
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Joined: 13th Nov 2004
Location:
Posted: 26th Feb 2006 18:01
Hi,

I have a sphere with texture mapped on to it. I would liek to size and position the "planet" so it's looks huge. I am asign a combination of z-axis, size and scale but I keep getting "breakup" as I increase in scale.

Is there a way to position the camera to prevent break up but main tain the "hugeness" ?

Should I use scale, size or Camera also, i.,e best practice...

Thanks..
Mr Pointless
20
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Joined: 17th Oct 2004
Location: Stuck in the UK
Posted: 26th Feb 2006 19:44
Breakup?

Amiga: INSERT DISK 7
User: "There isn't a disk bloody 7 in the box!"
Chris Franklin
19
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Joined: 2nd Aug 2005
Location: UK
Posted: 26th Feb 2006 19:51
hmm u mean it goes outta view? set the camera range higher

Newbie5UK
20
Years of Service
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Joined: 13th Nov 2004
Location:
Posted: 26th Feb 2006 19:59
I guess I am breaking inside the object..
Mr Pointless
20
Years of Service
User Offline
Joined: 17th Oct 2004
Location: Stuck in the UK
Posted: 26th Feb 2006 20:06
Move the camera back or the object away from the camera.

Amiga: INSERT DISK 7
User: "There isn't a disk bloody 7 in the box!"
Philip
21
Years of Service
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Joined: 15th Jun 2003
Location: United Kingdom
Posted: 26th Feb 2006 20:52
See my post in response to Spaceman's thread on effectively the same topic.

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