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DarkBASIC Discussion / the collision part

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DB newbie
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Posted: 28th Feb 2006 16:44
ok on my fps you can walk through thingsand stuff what do i have to do for collision. i lock a model to the screen out of site so that when that hits the wall it stops the movement. if you suggest sparkys dll tell me how to use it thanks.


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DB newbie
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Posted: 28th Feb 2006 23:07
can someone please help.

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DB newbie
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Posted: 1st Mar 2006 17:12
anyone its been like 2 days.

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Chris Franklin
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Posted: 1st Mar 2006 19:02
yea and the dbc boards aren't really popular anymore

DB newbie
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Posted: 1st Mar 2006 19:44
i know. should i put this in the newcomers section.

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Pincho Paxton
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Posted: 1st Mar 2006 20:14
Most people use box collision. There is a sliding collision example in the help files.

DB newbie
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Posted: 2nd Mar 2006 00:28
ok i will try it. is it pretty easy to use.

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DB newbie
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Posted: 2nd Mar 2006 18:39
ok i havent tried the collision yet but i just thought of this. my whole level is and object so it would always be hitting and object.

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Pincho Paxton
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Posted: 3rd Mar 2006 01:27
No you just check the boxes, so it can be 1 object. The boxes are made seperately.

General Sephiro
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Posted: 3rd Mar 2006 02:05
pfft... and again i must stress this.. you can EASILY and i mean EASILY... EASILY EASILY EASILY!!!! use sparky's dll very simple and effective *nudge nudge*

DB newbie
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Posted: 3rd Mar 2006 04:55
hwo do you use sparkys DLL and were would i put it in the source to use it?

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DB newbie
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Posted: 4th Mar 2006 02:18
how do you use it.

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General Sephiro
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Posted: 4th Mar 2006 05:06 Edited at: 4th Mar 2006 05:08
you put the dll files within the same file as your project folder. I'm about 200% sure Sparky put in some help files to make it as simple as possible.

Some example collistion code From Dog Fighters 2
That code will detect if the ship hits the ground, and bounce it up


DB newbie
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Posted: 4th Mar 2006 06:04
ok so there is a help file in the dll. i will dowload it.

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