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FPSC Classic Scripts / My AI entites are statues

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Vio Raken
18
Years of Service
User Offline
Joined: 1st Mar 2006
Location:
Posted: 1st Mar 2006 14:26
Everytime I place enemies into my levels they do not seem to do anything. I walk in front of them, pace back and forth, circle them and they don't move at all. I even shoot them down and when they get back up they don't move. This usually happens when I place more than one bad guy in a location.

Any ideas?
brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 1st Mar 2006 15:33
1. Check if theres any script loaded in the mainscript box when you rightclick on the entity.

2.Press 'y' to make the entity dynamic. The entity will then glow green when you pick it up. If static, it will glow red.

-Stavros the Zombie Slayer- Coming Summer 2006
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 1st Mar 2006 15:36
You can also turn physics off on theentity you want to pick up, it's not needed.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 1st Mar 2006 21:23
RF... they get the idea.


His enemy IS dynamic, as noteable from the animation of falling down.

Tell us the SCRIPT being used.
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 1st Mar 2006 21:37
I know I will stop beating the dynamic/static thing to death now.

*sounds like he's using the pasive script.*

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 2nd Mar 2006 01:38
Kinda what I figured... You need to change it to a good script, quite frankly, they all suck. Mine isn't much better because it uses timers. and I think THAT is why it conflicts. In Riker 9, (Or Merra XJ9 [Probally will get renamed though, I don't have DBP... bullshox does]) a fix will be added. Hell, it was stupid that lee didn't do it in the first place.
Colonel Jax
18
Years of Service
User Offline
Joined: 18th Feb 2006
Location: Flame St., Fire City , Hell
Posted: 2nd Mar 2006 14:29
one day one dayyyyyyyyyy
we will have an AI like Half Life 2 or Medal of honor ...etc
its not soo far dream ...

its only 25 - 30 years waiting ..
no proplem

loooooooooooooooooooooooooooooooooooooooooooooooool
brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 2nd Mar 2006 16:56
The Medal of Honor AI sucks...

-Stavros the Zombie Slayer- Coming Summer 2006
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 3rd Mar 2006 03:09
Current Gaming AI is the tricking of the human senses to believe that something is doing something smart while it is doing something stupid.

Merranvo Nunticaelitusphobic (Scared of Internet)
Noob Justice League, Cause We Have More Fun
Support Merra XJ9, cause the name is cooler.

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