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Geek Culture / Comedy IDE

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Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 2nd Mar 2006 12:27
How funny. The DB IDE has just deleted 4 of my source files in my proggy and then moved the contents of the other 20 or so to their neighbours. We all know it's buggy, but that's crazy shizzle.

Oh well, I'll just have to spend a few hours searching through backups to try and repair everything. I'm glad the IDE isn't something TGC will ever bother to have another crack at. It's not like it's important or anything.

OSX Using Happy Dude
21
Years of Service
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Joined: 21st Aug 2003
Location: At home
Posted: 2nd Mar 2006 12:47
Do you have the unoffical patch installed ?

adr
21
Years of Service
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Joined: 21st May 2003
Location: Job Centre
Posted: 2nd Mar 2006 13:05
Dude - a looonnnng time ago I vowed never to use the default IDE again. You know when it's about to trash your source when, for some reason, upon loading all the source files appear blank. They aren't actually blank, but if you hit save - bam, they're gone.

For the love of god use a different IDE.

[center]
iv tryed everything!!!!!!!!!! could u please just add The gun and shooting Code thats All!!!!!!!!!
Fallout
22
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 2nd Mar 2006 13:11
I know for the love of my coding I should get another IDE, and I probably will after my dissertation is done. But to do my dissertation properly, I have to report all these problems and suffer them as I go. I will mention 3rd party IDEs in my write-up, but my project is based around DB in its purest sense really, which is why I'm using built in collision commands as well (well, just raycasting commands).

I don't know how hard it is to code an IDE, I'm just surprised that it appears TGC have no intention of creating a new one. People will keep losing their work until they find the alternatives. Which one do you use?

@Stinky Stoat - I dont believe that addresses any IDE issues.

Me!
19
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Joined: 26th Jul 2005
Location:
Posted: 2nd Mar 2006 13:19 Edited at: 2nd Mar 2006 13:20
would it matter if he did?, the official IDE just sucks, I have two backup locations for my projects files, one on an external HD and one on a "project" CD, the IDE isn`t safe to trust with large projects and the replacements like BlueIDE are not that much better, just set a backup utility to backup the current project folder frequently and make sure it isn`t incremental, that way you only loose 30mins or so of work when it screws up and before you say anything, yes! I am fully patched, it`s better but not what I would call seriously usable, try the following (with useless files)

open a file
make an alteration
go to open another file (as you would if you wanted to cut and paste something)
save the old file when warned(cos you can only have one file open at a time)
cut section from new file
reload old file
good eh? "dude! wheres my program?"

naturaly such foul ups can be minimised if you have recent backups, so the rule is, cybergod or not...backup!, backup!, backup!.



Windows: 32 bit extension/graphical shell for a 16bit patch to an 8bit OS originally coded for a 4bit CPU, written by a 2bit company that can't stand 1bit of competition, now available in 64bits.
Fallout
22
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 2nd Mar 2006 13:34
I've got two HDs in my compo, not raid configured or anything, so anything on C: that needs backing up goes to F: and vice versa. Plus I've got two copies of each project which I over-write. Luckily, I could fix most of the issues as I didn't compile (which think overwrites the .BAK files). So I just opened all the BAKs and pasted them back in the .DBAs.

I'm not sure what caused one source file to get deleted, as I didn't do anything different really. It was when I reimported it, and then used the "Move UP/DOWN" function to put it back in the the file list, everything went wrong, big style! It's all working again now though and backed up once more.

NeX the Fairly Fast Ferret
19
Years of Service
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Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 2nd Mar 2006 14:44
I have used the original IDE for a year. Guess what? No deleted projects. It's obvious that some people just don't know how to use it properly. Do I ever press save all? No. I haven't patched it or anything. To me, it functions perfectly.


At least farting ferrets are better than stinky stoats.
SirFire
19
Years of Service
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Joined: 4th Apr 2005
Location: North America
Posted: 2nd Mar 2006 14:49
@nex: It must be nice living in an alternate universe

Eddie Gordo
21
Years of Service
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Joined: 14th Jan 2003
Location: Ohio - USA
Posted: 2nd Mar 2006 15:05
No, my default IDE though lacking in features has functioned properly and only screwed up when using it on Windows 2000 Pro, since i moved to XP its not screwed up once...though i am looking for alternative IDEs its not because the normal one is screwy...

I need autocomplete

~Cyrano De Bergerac~
Epic B Compiler - Header Constructor=90%(PE) JIT Debugger=5%
Torrey
20
Years of Service
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Joined: 20th Aug 2004
Location: New Jersey
Posted: 2nd Mar 2006 15:39
I believe there is a lot of information about the original IDE we don't know about. One of the things I'd be interesting in learning about is the plugins feature. It appears if you look closely at the editor, and the directories contained with it there is the ability to use them. Lots of things can be made possible if TGC shared information about the IDE.

Fallout
22
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 2nd Mar 2006 15:43
Interesting how not pressing "save all" is using the IDE properly. If you have a project with 32 source files, not using Save All is tricky.

Man, this forum seems to be filling up with chuckle heads again.

hyrichter
20
Years of Service
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Joined: 15th Feb 2004
Location: Arizona
Posted: 2nd Mar 2006 15:44
Quote: "Lots of things can be made possible if TGC shared information about the IDE"


But the problem is, TGC didn't make the IDE. Guy Savoie (sp?) did, and then left because of "personal" problems. This left TGC with a rather buggy IDE and no source code to it.

Torrey
20
Years of Service
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Joined: 20th Aug 2004
Location: New Jersey
Posted: 2nd Mar 2006 15:58
If you check the editor's modified date, it says 2003, didn't the author of that IDE leave before that date? And if so, this could mean TGC does infact own the source code.

Benjamin
21
Years of Service
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Joined: 24th Nov 2002
Location: France
Posted: 2nd Mar 2006 16:11
Quote: " If you check the editor's modified date, it says 2003"

That doesn't necessarily mean it was last modified then. The modify date on my copy of the editor says 2005, I think because I installed it then.

Tempest - P2P UDP Multiplayer Plugin - 70%
re faze
20
Years of Service
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Joined: 24th Sep 2004
Location: The shores of hell.
Posted: 2nd Mar 2006 16:15
swift is gaining, I just added clone project today. and its pretty safe with importing existing projects as it just copies the original rather than altering it.

Fallout
22
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 2nd Mar 2006 16:33
I like the look of swift. The only thing I don't like is every time you mention it you use words like "pretty safe" and you said something similar in another thread I read. I'd be much more inclined to give it a go if you said "It's really robust. I have had hardly any bug reports and they're few and far between", even if you're lying your ass off.

John Y
Synergy Editor Developer
22
Years of Service
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Joined: 4th Sep 2002
Location: UK
Posted: 2nd Mar 2006 16:38
Quote: "If you check the editor's modified date, it says 2003, didn't the author of that IDE leave before that date? And if so, this could mean TGC does infact own the source code."


TGC definately do not have any of the source code regarding the IDE.

OSX Using Happy Dude
21
Years of Service
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Joined: 21st Aug 2003
Location: At home
Posted: 2nd Mar 2006 16:39
Quote: "I dont believe that addresses any IDE issues."

It does fix quite a few IDE problems.

Torrey
20
Years of Service
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Joined: 20th Aug 2004
Location: New Jersey
Posted: 2nd Mar 2006 16:55
I'm working on digging deep for information on this issue, first thing found from "Guy" about the IDE features:

Quote: "IDE

Project manager
Comprehensive source code management tools
Function folding
Syntax highlighting
Plugin system to add custom editing tools
Split window editing
Project task list (to-do list)
Helpful assistant mode (optional)
True MDI interface
"


That confirms the plugin feature! I did shove the editor through IDA, but there was so much code there it would take a long time to go through all the source.

Fallout
22
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 2nd Mar 2006 17:45
Quote: "TGC definately do not have any of the source code regarding the IDE.
"


Quote: "It does fix quite a few IDE problems. (Regarding U6.0)"


Now I'm confused.

DSG
22
Years of Service
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Joined: 26th Aug 2002
Location: Hampshire, England
Posted: 2nd Mar 2006 17:58
SS is talking about the last unofficial patch released by Guy.

Grab a copy from here.

Danny Gregory
BSc Computer Science - UG
University of Southampton
Eddie Gordo
21
Years of Service
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Joined: 14th Jan 2003
Location: Ohio - USA
Posted: 2nd Mar 2006 20:12
I wish someone would do a remake of jaPBe...call it jaDBe ...what would be nice as its a really cool editor...

As far as ive seen for alternative editors Blue IDE is simple enough to just work, and Swift is really a stupid sloppy IDE...by stupid i mean it doesnt seem to know where my compiler is even after ive told is many many times and its sloppy because when i finally do get it to work i cant use the help documentation O.o maybe its just me...those are however the only ones ive tried...

~Cyrano De Bergerac~
Epic B Compiler - Header Constructor=90%(PE) JIT Debugger=5%
Grog Grueslayer
Valued Member
19
Years of Service
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Joined: 30th May 2005
Playing: Green Hell
Posted: 2nd Mar 2006 20:23
Once TGC give us the updated help files for 6.0 maybe a new IDE is the next project. It seems to me TGC are now trying to squash everybodys main concerns with Darkbasic.


the_winch
21
Years of Service
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Joined: 1st Feb 2003
Location: Oxford, UK
Posted: 2nd Mar 2006 21:05 Edited at: 2nd Mar 2006 21:07
Quote: "I wish someone would do a remake of jaPBe...call it jaDBe ...what would be nice as its a really cool editor..."


Or they could call it jaPROe. Unfortunatly the author appears to have disapeared.

By way of demonstration, he emitted a batlike squeak that was indeed bothersome.
CattleRustler
Retired Moderator
21
Years of Service
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 2nd Mar 2006 21:15
an IDE huh...
..........

FREE Automatic file updates for your distributed Games and Apps - see Program Announcements Forum - DBP Demo
Eddie Gordo
21
Years of Service
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Joined: 14th Jan 2003
Location: Ohio - USA
Posted: 2nd Mar 2006 21:16
The only problem with that is theres no way to download it now but cool

~Cyrano De Bergerac~
Epic B Compiler - Header Constructor=90%(PE) JIT Debugger=5%
re faze
20
Years of Service
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Joined: 24th Sep 2004
Location: The shores of hell.
Posted: 2nd Mar 2006 21:19 Edited at: 2nd Mar 2006 21:20
Quote: "As far as ive seen for alternative editors Blue IDE is simple enough to just work, and Swift is really a stupid sloppy IDE...by stupid i mean it doesnt seem to know where my compiler is even after ive told is many many times and its sloppy because when i finally do get it to work i cant use the help documentation O.o maybe its just me...those are however the only ones ive tried...
"

oops! forgot to put in a critical piece of documentation!
make a file called swiftsettings.ini and place this text into it

its still being worked on now, so dont judge it yet, it just needs to know where the dbp path is, and the help must be in the dbpro path, if its in another dir, it wont work.

DSG
22
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Joined: 26th Aug 2002
Location: Hampshire, England
Posted: 2nd Mar 2006 22:51
Quote: "The only problem with that is theres no way to download it now but cool"


Whoops! Sorry about that, I was logged in as admin so I can still view the forums.

I'll attach the patch to this post.

Danny Gregory
BSc Computer Science - UG
University of Southampton

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DSG
22
Years of Service
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Joined: 26th Aug 2002
Location: Hampshire, England
Posted: 2nd Mar 2006 22:52
And here's the changelog:

- "Save All" has been moved up to become the first save item on the file menu.

- Ctrl+S now maps to Save All instead of Save Source.

- "Save Project" is now called "Save Project File (Not Source)".

- Added some extra checking if you close the IDE to be sure it asks you to save properly.

- The auto function-folding was fully removed. It would sometimes bug out and leave lines
hidden. Instead, there is now a static "Fold All Functions", "Unfold All", "Fold Selected
Lines" and "Unfold Selected Lines".

Fold All functions scans through the source windows and collapses functions. You can open
and close the folded functions, and it will maintain the fold icon. If you add text inside
the function, it will refold properly.

Fold Selected Lines can be used by highlighting any lines (like you were going to copy
them), and selecting the option. It will collapse them. So you can use it to hide large
chunks of code not in functions.

Unfold selected has two uses - first, if some areas of code are folded, just highlight
over them, and use the option to remove the folding.

Second, fold 100 lines of code - click the expand to display the whole section. Select
some lines in the middle of those 100, choose the Unfold Selected option, and the editor
will break it into two folding sections, and of course, those middle lines won't be a part
of either folding section. Not horribly useful - just a byproduct feature, really.

Unfold all will remove all folding in the code, remove the folding icons, and makes sure
all lines are visible.

- Implemented multi language support.

Danny Gregory
BSc Computer Science - UG
University of Southampton
OSX Using Happy Dude
21
Years of Service
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Joined: 21st Aug 2003
Location: At home
Posted: 2nd Mar 2006 23:58
I did say :
Quote: "Do you have the unoffical patch installed ?"

which meant I was refering to the last unofficial patch

Jeku
Moderator
21
Years of Service
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 3rd Mar 2006 00:49
I've never had my code completely disappear, but back in 2004 I was working on ROBOI and I was starting to get bad cases of dejavous. I would hit a problem and say to myself "Didn't I already do this?". Basically it was selectively not saving when I was saving. Large chunks of code were missing so I was scrambling trying to figure out what else was missing.

Gil Galvanti
19
Years of Service
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 3rd Mar 2006 01:06
I've had my sources dissappear or not update, usually its when I'm just starting a new project or a little project, I try to open it and its gone . Or I'll have just updated some part of a project and I'll hit save all and save source, and then next time i get into it, its like i never updated it all. Quite annoying, thats why I've started copying and pasting my code for my main projects into Word everytime i get something done or close DBP.

Pirates of Port Royale:
http://www.popr.gwgaming.net (Temporarily Disabled, We Apologize for the Inconvenience)
Live the life.
SirFire
19
Years of Service
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Joined: 4th Apr 2005
Location: North America
Posted: 3rd Mar 2006 01:09
Exactly, always copy/paste your code into something stable like notepad, b/c you never know when it's going to go *poof*

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