I have waited long enough for help with this, but TGC just wont help. So i'm asking here kindly if someone can tell me why the triggarzones in my game dont turn on the light like I set it to.
Info:
I want the light to turn on when you enter a certain area.
Yes the light is set to dynamic
The lights name is Light2 and the ifused on the triggarzone is Light2
The AI for the light is lightoff.fpi
It works fine in the testgame but in the finale exe it just stays on looking like a really dull static
Perhaps someone could make a script to sort this out
Any help will be greatly aprecciated