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Work in Progress / 3D Platform Game

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zzz
18
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Joined: 13th Nov 2005
Location: Sweden
Posted: 8th Mar 2006 17:34 Edited at: 8th Mar 2006 17:42
Quote: "Looks like you didn't even notice my awsome advice"


Yeah, you should really try Milkshape, Izzy(If that´s what the Nerd mean). Did you upload a demo? What the?!?!? Why didn´t I notice that? (I have to stop using my Dumbminator so much!)


[Edit] Duh, I must be even stupider than I thought... I didn´t figure out how too download that demo. Maybe I´m too tired.

The Nerd
20
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Joined: 5th Jun 2004
Location: Denmark
Posted: 8th Mar 2006 17:40
Quote: "Yeah, You should really try Milkshape, Izzy"


That wasn't my oh so awsome advice Was about files... But Milkshape is good... And easy.

-The Nerd

Uncle Sam
19
Years of Service
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 8th Mar 2006 21:15
Quote: "When I make a spinning cube program in DBPRO I get around 700 to 800 fps..."


If I remember correctly, I get at least 1200.

Uncle Sam
Nvidia Geforce 6600 GT 128MB, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
Want a real FPS? Click here!
The crazy
19
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Joined: 20th Jan 2005
Location: Behind you
Posted: 9th Mar 2006 06:18
Dude this looks awesome. I'm going to have some free time coming up. This is exactly the kind of project that I like to work on. (cartoon-ish stuff) Do you need help modeling? I know that many know I'm not very commited (true, hehe) but this will definitely keep my attention if you keep going w/ this project. My email is crydrk@sbcglobal.net if you want help

Your signature has been erased by a mod because it's larger than 600x120...
Profit
18
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Joined: 19th Feb 2006
Location: United States
Posted: 10th Mar 2006 01:44
Next time you upload it (if you find a way to do it all at once, or if you need to break it up), please don't use rapid share. It was very hard to use, not to mention the server seemed slow. Try www.fileanchor.com or www.ezupload.org
nice game, i would definately can't wait to see more food/appetite/leftovers as development continues!

common people are walking in line.
Izzy545
20
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Joined: 18th Feb 2004
Location:
Posted: 10th Mar 2006 02:51
open_Froz> I will definitely use a different service next time... I used rapidshare at the suggestion of another poster and didn't realize it was slow. Thanks for the comments

The crazy> Thanks! I will most likely take you up on that offer if you're still interested in helping out. I'll shoot you over an e-mail soon.

Everyone> I haven't been working on this too much lately, because I just bought GR:AW for my 360... I'm shipping my 360 off tomorrow to get it repaired and I'll probably start working on this again then. Until now, I'm officially addicted to this new game.

Image All
18
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Joined: 30th Dec 2005
Location: Home
Posted: 14th Mar 2006 00:37
Heh..If you want to know something cryptic, this guy Pastarunner is continually updating an MMORPG (using one of the C languages) all about cubes and he got addicted to WoW and that's realy slowing him down b][/b]P

I'll also help with modelling and animating; I have another tree that maybe you could use if it isn't too un-cartoonish



If it is then I can still help make new enemies and stuff o.O

FunkyStickmen: Battle of the Races (1%)
DB newbie
18
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 14th Mar 2006 02:11
cool tree.

Check out my site!(unfinished)
http://www.freewebs.com/dbnewbie/
Izzy545
20
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Joined: 18th Feb 2004
Location:
Posted: 20th Mar 2006 00:20
To tell you the truth guys, I think this project is through... Thanks for all the encouragement throughout, but I've decided against porting it into DBPro, and I'm having too much fun with DBPro to play around with DBC anymore

Heck, those aren't the only reasons, but that's the biggest one...

Anyways, I've started on a new project in DBPro... Kinda like a defense game where you're a turret blasting away at enemies Should turn out pretty cool in the end... anyways, thanks again guys.

Mods, you can lock this thread now.

DB newbie
18
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 20th Mar 2006 00:53
*sigh* .


hey can you make this project open source now becasue i think i could learn from it.

Check out my site!(unfinished)
http://www.freewebs.com/dbnewbie/
Izzy545
20
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Joined: 18th Feb 2004
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Posted: 20th Mar 2006 00:58
Yup, the source file for the game is attached, I'll add the source to the map editor to my next post...

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Izzy545
20
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Joined: 18th Feb 2004
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Posted: 20th Mar 2006 00:59
Here's the map editor source.

The controls kinda suck, and enter encrypts and saves the file... You can figure it out from the source

Sorry it's not too commented, it was a quick job of putting it together .

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DB newbie
18
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 20th Mar 2006 01:18
ok thank you izzy.

Check out my site!(unfinished)
http://www.freewebs.com/dbnewbie/
zzz
18
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Joined: 13th Nov 2005
Location: Sweden
Posted: 20th Mar 2006 21:19
Good luck with your next project!

Pricey
21
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Joined: 22nd Feb 2003
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Posted: 20th Mar 2006 21:26
if you want much better unlimited hosting

try www.filefront.com

:: 3Ghz Pentium 4 / Hyper Threading, 1024mb RAM, 250GB HDD, 256mb Radeon 9600XT Graphics ::

:: Current Project: Quest ::
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 20th Mar 2006 22:15
FileFront takes AGES to upload

WTF YOUR BACK PRICEY????

PLEASE GO ON WITH YOU QUEST THINY!

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 20th Mar 2006 22:45
Shut up, let Pricey do what he wants. If he wants to quit, why the heck do you care? If he doesn't want to quit, just let him do whatever he wants with the game and let him work on it whenever he wants.

On topic- Cool game.

"Forgiveness is a good thing"
"Forgiveness is between them, and God. I set up the meeting"
-Man on Fire
Profit
18
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Joined: 19th Feb 2006
Location: United States
Posted: 21st Mar 2006 01:08
Cool game, it sucks that we won't see it finished though.

common people are walking in line.

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