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Geek Culture / Questions for you Dreamcast junkies

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BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 11th Mar 2006 01:04
Hey guys, I just bought a Dreamcast from my friend, and the main incentive was its ability to read CD-Rs and the coders cable you can get for it and all that cool stuff. So I've been reading various things on dcemu, dchomebrew, and all sorts of other sites...

Now I have just three questions before I begin playing around.

1. Do you think it's easier developing on Linux or Windows (I have an unused computer that I could stick Linux on, or I could use my current computer for it) ?

2. Say I'm using Windows. For burning, do you most recommend Nero, DiscJuggler, Alcohol 120%, or something else?

3. Where on Earth do I find the compiler package for compiling Dreamcast apps to run either through an emulator or through a coder cable?


I'm going to eat you!
Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 11th Mar 2006 01:30
1. The Dreamcast runs on Windows CE (4.0 iirc), using DirectX.. hmm i think v7.0a so that would probably be your best bet on what to use.

2. Alcohol 120% provided you've made the ISO, else it's pretty useless

3. isn't there a site called DreamcastEmulation.com or something; either way your prefered search engine with some choice keywords would probably be very helpful.

BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 11th Mar 2006 02:54 Edited at: 11th Mar 2006 03:44
I've done the research before posting Raven. Sorry for not communicating my results in the first message.

http://dev.dcemulation.com/
http://www.dcemulation.com/
http://www.dchomebrew.org/
http://www.dchomebrew.org/dchakker.shtml
http://www.gamedev.net/reference/articles/article1368.asp
http://gamedev.allusion.net/softprj/kos/

All the links on the GameDev article are 404s. I've found KallistiOs, but I've been reading about packaged setups (I really don't want to fiddle with more thanI have to) and I can't find any.

I know some forumgoers have worked with it before (from a thread search in geek culture) so I'm mainly looking for information on how they got started and what they personally recommend.

Thanks for the Alcohol recommendation Raven, just wanted to make sure there wasn't some little hitch that made it slightly more difficult to use when dummying or any other process in burning.

[EDIT]I tried getting the SVN of KillistiOs, but the instructions I was following resulted in an error. In addition, none of the releases from Sourceforge I downloaded matched descriptions in the multitude of setup procedures and FAQs I read.


I'm going to eat you!
re faze
20
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Joined: 24th Sep 2004
Location: The shores of hell.
Posted: 11th Mar 2006 05:21
hmm, it would be nice if dbc games or blitz games could run on the dreamcast, but i looked through a cd, and there is a dummy header of some sort appended to what I think is the game code.

BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 11th Mar 2006 06:14
The dummy header is nothing special. You don't even need it, there's just a risk of slight damage and screwy looking games. The problem with using DB/Blitz on it is the support for DirectX and whatever Blitz uses.

I'm attempting to compile KillistiOs. Has anybody successfully done this?


I'm going to eat you!
FoxBlitzz
20
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Joined: 19th Nov 2003
Location: United States
Posted: 11th Mar 2006 08:40
Eh? I thought Dreamcast used OpenGL for graphics..

AMD Athlon 64 X2 4200+
1GB DDR-SDRAM (May increase to 2GB one day)
512MB ATI Radeon X1800 Series - Finally! A card that does pixel shaders correctly!
TKF15H
21
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Joined: 20th Jul 2003
Location: Rio de Janeiro
Posted: 11th Mar 2006 14:01
AFAIK, there was only one DC game that ran under Windows CE on the dreamcast: San Francisco Rush. All others used some proprietary exokernel OS thing. Not CE.
As for homebrew, it's done with KallistiOS which provides OpenGL support. I've been wanting to code for the DC for a while now, but without the coder's cable I'm not even going to try.

DC emulator code size: 9MB. Compiled: 4MB.
Overall Status: 20% done. CPU: 80% (no floats), RAM: 10%, GFX: 0%
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 11th Mar 2006 16:50
Thanks for the clarification TKF15H

While I was waiting to get the coders cable I was going to just load the image in Alcohol 120% and run it through an emulator. But I haven't been able to start setting up KallistiOs, none of the binaries are available anymore, and the version I get off of sourceforge is missing an environ.sh.sample file and I'm running into all sorts of frustrating problems.


I'm going to eat you!
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 12th Mar 2006 07:13
Wow. Finally found something.

Anyone interested: http://www.consolevision.com/dreamcast/dev/
You burn that iso (it's in DiscJuggler format) to a disc and just run the program. It gives you step by step instructions and gets you setup with Cygwin and KillistiOs.

I burned some example isos onto discs and ran them, worked well.
I just need to find some documentation and examples, then order the cable and I'll be set.

Anybody know of any good documentation sites for KillistiOs and general Dreamcast programming before I wad through another thousand google pages?


I'm going to eat you!
Sid Sinister
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Posted: 12th Mar 2006 15:53
Anyway to do that for the Playstation or Playstation 2?
Raven
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 12th Mar 2006 16:22
http://ps2dev.org

it's a good site for this sort of thing on the PS2 and PSP.
found it useful when i was trying to learn the PSP.

BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 12th Mar 2006 22:41
Yay. Just compiled my first program and ran it on the dreamcast from a cd.

What worked for me:
Use the link to the Dev package Release 2 above. Use Discjuggler to burn the image to disc. Then from the disc follow the instructions from the autorun step by step.

After you're done with that go here: http://www.dcemulation.com/phpBB/viewtopic.php?t=74733
In the pc_tools directory on the cd is a setup file for Code::Blocks without a compiler. Follow the instructions in that thread to get it set up for compiling with KOS.


I'm going to eat you!
Sid Sinister
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Posted: 13th Mar 2006 00:51
Thanks for the link Raven. I'd love to get into it but my dumbass dad thinks if I get a network adapter I'll start talking to serial rapers and such... Whatever lol. He'll break soon and let me get one. Just needs more convincing . I was looking for more of programming a game on the computer and then being able to run it on the system anyway.

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