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Geek Culture / The end of Nuclear Glory...

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nuclear glory
21
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Joined: 2nd Oct 2003
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Posted: 11th Mar 2006 09:53 Edited at: 11th Mar 2006 12:51
With everything's that happened...

I finally have to say it.

(*sigh*)

Nuclear Glory will hold out forever! Haha, sorry, couldn't resist.

First off, if anyone's ticked at me or NG, take a quick peek here:
http://www.nuclearglory.com/emails/ngc_v401/03_10_2006.php

We're doing what we can to make ammends.

In some more "behind the scenes" news I met a girl who just might be crazier than I am about NG (if that's possible *cough*). She's moving in about a month to come help me out. So, she'll be around tech support and the like and buzzing about our community I'm sure.

The timing couldn't be more perfect with everything we're doing, launching, etc...

Just giving everyone a heads up that I'll be popping in & out. I'll visit here a couple times a day to answer questions, provide tech support, and promote my plugin(s).

To date, in the wake of all of the other software we've been releasing, NGC v3 is the only one on record that I am ashamed of and it's the only one that's bugged to high heaven.

Now that our v4 release is out I'm going to be lurking about shutting down these nasty "v3 sucks!" threads.

Wishing you all well,
Matthew

Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Chris Franklin
19
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Joined: 2nd Aug 2005
Location: UK
Posted: 11th Mar 2006 10:05
i was thinking about buying ngc o well

nuclear glory
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Posted: 11th Mar 2006 10:10 Edited at: 11th Mar 2006 10:10
It's available for purchase here mate:
https://www.nuclearglory.com/store/?p=productsMore&iProduct=2

I was just kidding about shutting down.

We'll never close it down as long as we have people wanting our stuff (and I'm still breathing).

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 11th Mar 2006 10:11
Coolies!


I'm going to eat you!
OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 11th Mar 2006 10:14
Hope it does well - I did hear that V3.0 was about as popular as a hungry tiger at a childrens tea party, so hopefully people will give the updated version, and then, if it doesn't work well...

Chris Franklin
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Location: UK
Posted: 11th Mar 2006 10:19
At least it's still there i'll have to buy some time

nuclear glory
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Posted: 11th Mar 2006 10:20
Hey, if it doesn't work well, I'll go away forever. That's how sure I am it's completely solid. Any bugs found will be minor.

Yes, v2.03 gave us a great rep, v3 destroyed our rep, and now we're recovering from the v3 after-shocks. Just need everyone to give it a run. I think it'll be no contest once we release the next set of updates for it though.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 11th Mar 2006 11:46
Mathew the elite collision master.

I must say, even though V3 was much like a bull in a china shop, you've definitely got the custommer service ethic down. You can't run a one man band and supply perfect service from start to finish, so I don't think there will be many people holding a grudge.

Hey, life is too short. My ex girlfriend use to pinch £5 out of my wallet all the time. Cheeky bitch. Your V2 plugin cost about the same amount, and I at least got 5 or so demos running with it. All she did was give me ear ache. So how can I hold a grudge?!?!

Good luck chap. Can't complain with the free upgrade to v4.

Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 11th Mar 2006 12:01
Ahh.. the fickle nature of the business world.
Suppose this in the same strain as what TGC are going through with DBPro; the only good thing about thier current situation is that basically they have no real competition going against them.
They've lucked out into a microsoft sitch.

I think the main problem with a lot of the software being released is they're getting too big too quickly, if you know what I mean?
And it's not a problem in terms of developers trying to keep up (although if you've noticed the move to shader technology throughout the games industry was hardly overnight like physics)

More that the developers of the original software itself can't seem to keep up properly. Often this causes them to rush to make things seem bigger than they are cough-dbpro-cough): and mistakes are really enevitable. Really the answer to if a product survives the on-slaught (in a competitive market atleast) depends on if the developers do something to truely correct the core issues with the software or just try to do some key patches just to make developers feel like they're doing something with the software while keeping thier focus swayed by adding new features that were never really needed in the first place.

atleast that's how i look at things that are going on. NG used to be top dog, mainly because it was the only dog.. I think what's killed it more is the market saturation.

Sparky, Newton, ODE, Tokamak, etc. have all provided the same service and more. Plus the bugs can't have helped. (or the TGC Activation System which has more people tearing thier hair out cause they can't use the product they've paid for)

nuclear glory
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Posted: 11th Mar 2006 13:02 Edited at: 11th Mar 2006 13:03
Quote: "Hey, life is too short."


I hear that. I just cannot live with myself once I blow something that impacts people negatively.

I do have a freebie I will be giving away to v3 users (a little later on). We'll keep that one a secret for now though.

Quote: "Good luck chap. "


Thanks.

-------

Fortunately, with our v3 release, it was a one time thing. I decided if I was going to invest my time into something it was going to put ALL the problems to rest at once. That's what was done with v4 (a complete rewrite from the ground up). And it worked beautifully.

I believe that now I have a foundation that I can build on that should put us on the same (or a higher) plane than our competitors in the same field. There are some gives and takes, but to that degree I'll cater to the demand.

On a side note, one business I would not ever want to have to compete in is fashion design. Now that's fickle!

Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Steve Fash
21
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Joined: 31st Dec 2002
Location: Doncaster, UK
Posted: 11th Mar 2006 15:04
Quote: "I met a girl "

Nuff said mate
LOL
Keep up the great work with the collision
Steve

For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk
BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 11th Mar 2006 15:43
Looking forward to using it, I was taken aback by a NGC mail in my inbox! In a good way, that is

Quote: "Suppose this in the same strain as what TGC are going through with DBPro; the only good thing about thier current situation is that basically they have no real competition going against them"


Ah yes, the voice that claims to be the driving force behind TGC is back again to spread unfounded rumours and negative messages about their products.
Always a bad word to say about everybody else's work, but never anything to show for himself.

Philip
21
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Joined: 15th Jun 2003
Location: United Kingdom
Posted: 11th Mar 2006 15:44
Welcome back.

Cheer if you like bears! Cheer if you like jam sandwiches!
Quote of the week: "... I started learning DBP while I was a Satellite Network Controller for the US Army Space Command ... "
Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 11th Mar 2006 15:49
Quote: "Ah yes, the voice that claims to be the driving force behind TGC is back again to spread unfounded rumours and negative messages about their products.
Always a bad word to say about everybody else's work, but never anything to show for himself."


It's a real shame some people are quite blind, but then again you're only a bat so I'm sure you make up for it with that high-pitched whine all the time.

Cash Curtis II
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 11th Mar 2006 16:19
Hey nuclear glory, glad to have you back. I must say I was disappointed by v3, but I can't have any heartache with the way you're handling v4. It's not like it's all that much money anyway. I might actually use v4, if it does a few things I want. I've seen the demos and they look quite nice.

Just a question, because I'm curious. Always curious, but I promise it doesn't even matter. What was the deal with v3? I mean, I know it was bugged, but was it too hard to fix? It just seemed a bit crazy to me.

Anyway, I do see some things I like. It looks fast, has octree support, and has the ability to see the collision entities, which the previous version lacked.

Two things I'd like to see - a way to specify the starting height of the collision. Like, at the knees of a model. Then, slope would not need to be specified and there would be no problem with steps. Also, a command that includes Line of Sight functionality. I just prefer to include all commands of similar functionality into one library. It seems more efficient that way.

Otherwise, looks great. Thanks!!!

Quote: "Suppose this in the same strain as what TGC are going through with DBPro; the only good thing about thier current situation is that basically they have no real competition going against them."

What? Yes they do. There are plenty of 3D game development systems. I'm sorry if you don't like DBP. If you don't, or don't see it's popularity as valid, go somewhere else.


Philip
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Location: United Kingdom
Posted: 11th Mar 2006 16:58
@Raven / @BatVink

Gentlemen. Please.

Cheer if you like bears! Cheer if you like jam sandwiches!
Quote of the week: "... I started learning DBP while I was a Satellite Network Controller for the US Army Space Command ... "
Megaton Cat
21
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 11th Mar 2006 17:38 Edited at: 11th Mar 2006 17:40
Hey Nuclear Glory

Something waiting for you here if you want it
http://forum.thegamecreators.com/?m=forum_view&t=73913&b=2

nuclear glory
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Posted: 11th Mar 2006 23:48 Edited at: 11th Mar 2006 23:49
Quote: "Nuff said mate "

LOL. All I can say is: Opa!

@BatVink
Glad to see your still around. At first I wasn't sure how many of the original members were still around. I heard Jimmy left to go play with some big weapons.

(maybe he can tell his grandkids about the war someday)

@Philip
Thanks!

@Raven - LOL

@Cash Curtis II
Quote: "What was the deal with v3? I mean, I know it was bugged, but was it too hard to fix?"


Yes. I would have to had to gut it and replace everything.

Here's what happened behind the scenes:

I was building V3 to be setup in a professional C++ environment. Everything was organized and broken down very nicely. (v2.03 worked, but it was messy, difficult to update, and slow)

The problem I had with V3 was the actual code. I was just becoming familiar with bitwise and didn't fully understand the effects. The code (at the assembly level) was very heavy on the computer stack. (which required all of my function definitions to be re-written, which screwed up all my variable passing). On top of this, there were some fundamental problems with the collision theories that were used. Looking at that hairball I knew there was no point to try to "update" it.

Now, with v4, I fully understand the effects of my code at the assembly level and have a very good understanding of how to tap shear speed.

You might say v3 was a growing pain.

Quote: "a way to specify the starting height of the collision."


It's already in for v4.01

Quote: "Line of Sight"


Not a bad idea.

@Megaton Cat
Thanks. I would have missed that.

Will email you shortly.

Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com

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