Quote: "Nuff said mate
"
LOL. All I can say is: Opa!
@BatVink
Glad to see your still around. At first I wasn't sure how many of the original members were still around. I heard Jimmy left to go play with some big weapons.
(maybe he can tell his grandkids about the war someday)
@Philip
Thanks!
@Raven - LOL
@Cash Curtis II
Quote: "What was the deal with v3? I mean, I know it was bugged, but was it too hard to fix?"
Yes. I would have to had to gut it and replace everything.
Here's what happened behind the scenes:
I was building V3 to be setup in a professional C++ environment. Everything was organized and broken down very nicely. (v2.03 worked, but it was messy, difficult to update, and slow)
The problem I had with V3 was the actual code. I was just becoming familiar with bitwise and didn't fully understand the effects. The code (at the assembly level) was very heavy on the computer stack. (which required all of my function definitions to be re-written, which screwed up all my variable passing). On top of this, there were some fundamental problems with the collision theories that were used. Looking at that hairball I knew there was no point to try to "update" it.
Now, with v4, I fully understand the effects of my code at the assembly level and have a very good understanding of how to tap shear speed.
You might say v3 was a growing pain.
Quote: "a way to specify the starting height of the collision."
It's already in for v4.01
Quote: "Line of Sight"
Not a bad idea.
@Megaton Cat
Thanks. I would have missed that.
Will email you shortly.