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Reality Forgotten
FPSC Reloaded TGC Backer
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 12th Mar 2006 14:43 Edited at: 16th Mar 2006 08:11
I think this is the first HillPack for FPSC. This is the first of many packs. I hope you all enjoy it!

Contents of HillPack V.1

4-different hills.
2-different textures
2-different sizes
(16-useable hills!)

2-Floor segments (Grass and Sand to match the hills)
I look forward to seeing screenshots of these in your games!

I have encluded a video link as well as the download links.

in game video
HillPack RAR file
HillPack ZIP file

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Lurtz Tha Uruk Hai
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Location: Under the Mud beneath Orthanc-Isengard
Posted: 12th Mar 2006 15:01
Very good pal , Thank you very much
Essal
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Posted: 12th Mar 2006 17:25 Edited at: 12th Mar 2006 17:37
NICE! thanks!
But it seems that the Floor Textures are missing....

---->http://www.freewebs.com/lasse-b!<----Free segments!!
Reality Forgotten
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Posted: 12th Mar 2006 18:12 Edited at: 12th Mar 2006 18:13
I just checked and they were in the compressed file.
I can also see that alot fo people have downloaded this pack. so I am convinced to create another one...a better one.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
FredP
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Posted: 12th Mar 2006 19:54
Thanks for the hills.Good job.

Not changing this sig until I get rich
Reality Forgotten
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Posted: 12th Mar 2006 21:06 Edited at: 12th Mar 2006 21:08
No problem. It is nice to hear when a pack has made someone happy. Though you would figure that a free pack would get at the minimum a thank you from people who download it. (not meant for the people who have said thanks)

3 out of 80 something people, that is a shame.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Nigezu
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Location: Oulu, Finland
Posted: 12th Mar 2006 21:52
Awesome, dude!
I hope you don't mind about that I already have retextured your hills with ww2 grass texture (that comes with FPSC) and with my own snow texture.

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
Reality Forgotten
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Posted: 12th Mar 2006 21:57
no worries man. though the snow texture is there any way i can get a copy?

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Nigezu
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Posted: 12th Mar 2006 22:16
Do you mean can you get copy of that snow hill?
Sure you can. I post it in this thread later.

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Nigezu
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Posted: 12th Mar 2006 22:21
Here it is.
Unzip it in entitybank\user\hillpack1\hills folder.
Zip file has every necessary file in it.

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB

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Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 12th Mar 2006 22:47
thanks. I will post a sweet snow texture in a few hours

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
jacko101
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Location: Manchester, UK
Posted: 12th Mar 2006 23:03
@RF : sorry not to thank you earlier, I downloaded your files and then had to go out.

So, thank you! Top job.......

repeat after me, you are not a developer.
Reality Forgotten
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Posted: 12th Mar 2006 23:45
No prob jack, You said thanks in another thread. I just hate people who take and don't say thanks. By the way are they working out for everyone?

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Lurtz Tha Uruk Hai
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Posted: 12th Mar 2006 23:49
I haven't got the time to test but in your demo game they look fine, I'l test it tommorrow when I come home from work, But I'm sure they will work if not I will comment here

Cheers and Goodnight
Benjamin A
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Posted: 13th Mar 2006 00:50 Edited at: 13th Mar 2006 00:52
There pretty cool and they work OK, but some of them do have a number of oddities. Some of the hill have huge gaps in them, whick looks kind of strange when walking around them. It's ok, but not the result I was looking for. Thanks for releasing these for us to have a look at though. At least I can spent the money for 3D World Studio on something else.

MegaMusic Pack 01.... 31 original soundtracks for your games!
http://www.aeilkema.dds.nl/mega/index.html
Reality Forgotten
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Posted: 13th Mar 2006 00:55
I used etremely small terrain maps for the hills that is why there is small gaps. I think I will release another pack with better hills.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Soldier X1
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Posted: 13th Mar 2006 01:11
Thanks alot Reality Forgotten for the hill pack, I haven't checked them out yet but I'm sure they are good. Keep up the great work!
RJ is out Leave a message
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Posted: 13th Mar 2006 04:07
Your hills have eyes! Ha Ha! I made a funny. Good work. I can't use your hills cuss I've got my own. But we here at IAG give you high praise for great effort. Now thats what we need. Bumps! Slants! Roundness! Keep up the great work!
Colonel Jax
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Posted: 13th Mar 2006 10:03
Great job man .... i like it soo much .. but please can you make the hills more smooth and wide .. i mean like it less hight and more wide .. such the one in the XP defult wallpaper
can you make it plz ?

ROAD TO AQSA Project .... JOin Us NoW
Reality Forgotten
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Posted: 13th Mar 2006 10:32
I will do my best

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Reality Forgotten
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Posted: 13th Mar 2006 11:20 Edited at: 13th Mar 2006 11:21
Benjamin A- In the zip or rar folder there is a readme file that explains how to set them up in game play. I just loaded all of them in to a map to see if they worked and I got no gaps. try using the page up and down keeys to adjust the height of them. send me a screen shot of what you are talking about. also I have started working on some more hills. i think I may start on an actual trench system. I will keep everyone posted.


*has anyopne figured out how to get multi textured buildings in FPSC from an outside program?

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Nigezu
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Posted: 13th Mar 2006 13:42
@Reality Forgotten

When are you going to post those sweet snow texture screenshots?

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Obbidiah
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Posted: 13th Mar 2006 19:37
Its a BIG thank you from me Reality.Thanks

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Reality Forgotten
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Posted: 14th Mar 2006 01:00
thanks.


@Nigezu very soon I am working on another snow texture for it though.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Maeko
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Posted: 14th Mar 2006 06:51
I pray to thee hill maker. Freaking finally, I can make outdoor enviroments properly.
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Posted: 14th Mar 2006 10:59 Edited at: 16th Mar 2006 08:12
ok here are two more hills for you.

Zip file
rar file


enjoy

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
uman
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Posted: 14th Mar 2006 11:29
Quote: "has anyopne figured out how to get multi textured buildings in FPSC from an outside program?"


Multi - textured anything from external source: You need a one piece skin containing all the textures for your model

1. Apply various textures to a models polygons/faces using a modeller that supports it.

2. Get them to fit correctly setting up UV mapping.

3. Export your model from the prog with textures and UV mapping applied - that will ensure that the UV mapping info is embedded in the model.

4. If necessary and one modelling prog does not support the exporting of a one piece skin for a model then you have no other option than to find one that does to get the skin.

Some here I have heard use Unwrap I believe - though I dont have that prog.

Whatever - one way or another you need to get correct UV mapping and one piece skins for all such models.

Some I have heard also say that FPSC can handle more than one texture - again I dont do it that way if indeed it works.

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Posted: 14th Mar 2006 11:38
I am an ultra noob when it comes to texturing and modeling

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-- Winston Churchill
KeithC
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Posted: 14th Mar 2006 16:19
We were all 'ultra noobs' at one point or another, RF Good work.

-Keith

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Posted: 14th Mar 2006 16:26
KeithC do you know how to get multiple textures in to the engine then? how do I take a building that I have made (3D World Studio) with multiple textures to swap over for FPSC use while retaining all the textures?

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
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Benjamin A
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Posted: 14th Mar 2006 17:00
FPSC doesn't support multiple textures. It supports 2 textures per model, but it shows only one of them at at a time. The other one is an alternative texture you can call for in a script.

You need to follow uman's directions to 'fake' multiple textures.

MegaMusic Pack 01.... 31 original soundtracks for your games!
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FredP
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Posted: 14th Mar 2006 17:43
Thanks for the hills.

Not changing this sig until I get rich
Reality Forgotten
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Posted: 15th Mar 2006 11:21
no a problem man, glad you liked 'em. I am busy working on a huge structure for my game I am posting screenies of it under my game dev started thread. 3d world studio is the heat. yes I know I will have to add each box and light with FPSC and I can only import a single texture but it's all I good I'll make it look right.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Reality Forgotten
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Posted: 16th Mar 2006 08:12
OK file paths are fixed

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-- Winston Churchill
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Posted: 27th Mar 2006 11:00
since the market has been flooded with hills I will not post anymore for awhile.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Black Terror
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Posted: 27th Mar 2006 21:36 Edited at: 27th Mar 2006 21:39
Great job.

Are these allowed to be in commercial games?

Also, can you retexture them or tell me how so it matches the grass?

Black Terror
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Posted: 27th Mar 2006 21:39
you can do what every you want with the models I make. just don't claim them as your own. also if you want somethingparticualr go to www.realityforgotten.com and place a request in there and we will do our best to get you what you need.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Reality Forgotten
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Posted: 7th Jun 2006 22:20
I am currently working on a massive landscape pack. I will post some screenshots in a few days (I am potty training my son and it seems to be taking up most of my time)


RF

from gspace to FPSC
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Posted: 16th Jul 2006 23:19
Can I made my own hill and import to FPSC???How??
It is a simple object, but large?The collision is polygon??
Thanks
Dan

Daniel

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