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Work in Progress / A scifi level - this time actually running in DBP!

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Megaton Cat
21
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 15th Mar 2006 16:11 Edited at: 15th Mar 2006 16:16
Hi

I know this isn't a completed game, but this is the first 3DWS level I actually got into DBP so I'm pretty happy.

I guess I have nothing to lose by posting it here and getting some feedback. (Sorry Fallout)

The actual level itself might look wierd to you because the concept behind it is "Zero-Gravity Gameplay". Those neon glow roads will eventually allow people to run up walls, and maybe even 360 degrees around the level. (Whatever the programmer Fallout thinks of in his messed up little head)

It's also locked at 60fps.

Download:
http://www.bouncyrock.com/Anti-grav.rar
(Selectet the "Launcher" icon)

Screen:




The usual boring level specs:

11k poly
37 textures (512x512)
16 lightmaps (512x512)

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GatorHex
19
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Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 15th Mar 2006 16:27
Wow looks nice ur realy making me want to buy 3DWS

What rig are you running on to get 60fps from it?
Megaton Cat
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Location: Toronto, Canada
Posted: 15th Mar 2006 16:30
My specs:

P4 2.6 ghz
Radeon 9600 Pro 128mb
768mb RAM

GatorHex
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Location: Gunchester, UK
Posted: 15th Mar 2006 16:41 Edited at: 15th Mar 2006 17:10
Why does it come with inca pro?

I've had problems with these white bits on this Intel GPU with one of the IncaPro demo worlds too what is it you place in these positions?

My FX5200 was returning about 45fps and looked ok

I could climb back up one the bends in the middle but the 'S' bend at either edge of the room seemed too steep to climb. I couldn't find a jump button either

Red Ocktober
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Posted: 15th Mar 2006 17:06
right off the bat i know this is gonna be a treat... i was kinda hoping that you'd waste some time making a game with your level making talents...

looks good... lemme check this bad boy out...

--Mike
Drew the G
User Banned
Posted: 15th Mar 2006 17:09
Nice FX. Gimme teh codez f0r d1$
koolaid 2764
20
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Joined: 30th Sep 2003
Location: Atlanta, Georgia
Posted: 15th Mar 2006 17:32
Well this i have to check out, im interested to see how that map looks inside Dbpro and flows.

3.2ghz Pen4, 512mb ram, Geforce fx 256mb:only the beginning
Hamish McHaggis
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Location: Modgnik Detinu
Posted: 15th Mar 2006 17:57
Looking spanky as usual Megaton, though would it hurt to add wasd control? (I think I'll get arteritis if I keep having to twist my arm to use arrow buttons and mouse.) I get average of about 40 fps (AMD athlon 1600+ (~1.4 GHz), 512 Mb RAM, radeon 9600 pro. I get 30 fps looking in some directions. Is the lightmap a separate object with ghosting, or can 3DWS actually export DBO objects with lightmaps? If the former is the case I won't be too worried about the frame rate, otherwise, 40fps is kind of worrying with not much going.

Good job on the map otherwise. The scene seems to look lighter when you look up, and darker when you look down. Is this effect intentional?

Red Ocktober
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Posted: 15th Mar 2006 18:04 Edited at: 15th Mar 2006 18:05
i agree... nice map... maybe a few elevator here and there, a sliding door or two, and a couple of connected areas that the tunnels lead to, could be added... then you'll have a super level, ready for the player and their weapons

oh yeah... definitely WASD controls and jump functionality

--Mike
Megaton Cat
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 15th Mar 2006 19:14 Edited at: 15th Mar 2006 19:14
GatorHex: Woaw that looks wierd. Dunno why the light is so weak and where the white patchs came from.

Quote: "Is the lightmap a separate object with ghosting, or can 3DWS actually export DBO objects with lightmaps?"


It's a DBO object - the lightmap is in the DBO.

Quote: "The scene seems to look lighter when you look up, and darker when you look down. Is this effect intentional?"


That's up to you to decide - if it doesn't look bad, then it's fine.

Quote: "ia gree... nice map... maybe a few elevator here and there, a sliding door or two, and a couple of connected areas that the tunnels lead to, could be added... then you'll have a super level, ready for the player and their weapons"


All in time.

Also please note the Inca Pro launcher & movement code was coded by Josh K who for some reason doesn't like jump functions & WASD movement. I am no coder, so if any one of you guys want to take that source and change it around, I would appriciate it.

Wiggett
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Location: Australia
Posted: 15th Mar 2006 19:18
damn megaton that was one nice looking level. If i ever bring syndicate into first person I will know who to call.

Syndicate remastered: Corporate persuasion through urban violence.
koolaid 2764
20
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Location: Atlanta, Georgia
Posted: 15th Mar 2006 21:05
Well i checked it ou and indeed it is looking good, i get a 72 average fps on my cpu. Where did you get those sci-fi textures? Hey is incapro only setup to load dbo and not x format?

3.2ghz Pen4, 512mb ram, Geforce fx 256mb:only the beginning
Seppuku Arts
Moderator
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 15th Mar 2006 23:14
Looks very nice, just waiting on getting money so I can get 3D world studio.

Inca pro is very dark for me one all levels I try, I'll see if the ATI Catalyst Center app can do anything to brighten them up

Wiggett
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Location: Australia
Posted: 16th Mar 2006 01:44
got 3d world editor thingy with dbp last night. Still trying to learn how to build a map as good as you . also, when i loaded it in inca pro, i fell through the floor. Is it because I haven't set up a start point? or because teh floor is only a 1 sided plain, or am I just a douchebag and not setting up something

Syndicate remastered: Corporate persuasion through urban violence.
Megaton Cat
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Location: Toronto, Canada
Posted: 16th Mar 2006 02:34
Make a light entity, rename to playerstart, position where you want player to start.

Usually on a high place where they have a choice to plummet to their death.

The admiral
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Posted: 16th Mar 2006 04:13
Looks awesome dude

The admiral
JerBil
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Location: Somewhere along the Z axis...
Posted: 16th Mar 2006 04:33
Very nice. I get steady 60fps and textures all look good
on my new Gateway 64x2/nVidia 6100 integrated graphics.
Looks like 3DWS is going to be a "must have."


-JerBil

Ad Astra Per Asper
Uncle Sam
19
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Location: West Coast, USA
Posted: 16th Mar 2006 20:29
Looks pretty nice. Perhaps I'll download it later.

Uncle Sam
Nvidia Geforce 6600 GT 128MB, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
Want a real FPS? Click here!
FoxBlitzz
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Location: United States
Posted: 19th Mar 2006 00:15
Very cool. Only thing is, I noticed a part on the ground where one of the floor boards is raised up slightly higher than the floor next to it, leaving a gap where nothing draws over it, if you know what I mean. Maybe you should put a little wall there to cover it up.

AMD Athlon 64 X2 4200+
1GB DDR-SDRAM (May increase to 2GB one day)
512MB ATI Radeon X1800 Series - Finally! A card that does pixel shaders correctly!
Virtual X
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Posted: 20th Mar 2006 21:32
That is a sweet looking map Megaton good work! do you do map requests? lol
Cloggy
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Location: Rayleigh, Essex
Posted: 21st Mar 2006 00:17
Just tried this. Very nice looking level .

Look forward to seeing the progress of this!

Cheers,

Cloggy
Chris Franklin
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Location: UK
Posted: 30th Mar 2006 21:59
Is that amazing map royalty free?

re faze
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Location: The shores of hell.
Posted: 31st Mar 2006 03:59
looks like a sonic adventure level

Megaton Cat
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Location: Toronto, Canada
Posted: 31st Mar 2006 23:53
Quote: "s that amazing map royalty free?"


No! But thanks for the comment.


It's like a Megaton Cat radar, 24 hours a day.
Chris Franklin
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Posted: 31st Mar 2006 23:55
i guess i'll have to buy 3dws

Fallout
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Location: Basingstoke, England
Posted: 1st Apr 2006 00:11
haha. Only just noticed this post. Eh, no probs with you posting this thing up mate. It was your own experimental creation for an experimental idea. Fair play to ya. You didn't give the game away too much anyway .... ....

Just so long as you keep a certain something else under your hat! We can't be spoiling the surprise of that one until the horror is fully unleashed like the deadly plague it embodies.

Turoid
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Location: The Netherlands
Posted: 1st Apr 2006 09:51 Edited at: 1st Apr 2006 09:52
Very nice map ! Downloading...

http://www.darkbasic.nl/
.::Studying game design at the moment::.

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