Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / Dark basic pro primitives

Author
Message
lcfcfan
21
Years of Service
User Offline
Joined: 19th Feb 2003
Location: North East, UK
Posted: 17th Mar 2003 21:22
Is there anyway to change how many polys there are in the dark basic primitives and is there a way so set fsaa in dbpro games.

Thanx
2ghz, ati radeon mobility 32mb DDR, 30gb, 256mb DDR ram, Win Xp
QuothTheRaven
22
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: United States
Posted: 17th Mar 2003 21:29
yes

Darken the skies, we are god
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 17th Mar 2003 21:47
yes for the primative (check the manual for the syntax)
no for the fsaa

FSAA is to be a future feature, how future though is erm quite open right now hehee (^_^)

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
lcfcfan
21
Years of Service
User Offline
Joined: 19th Feb 2003
Location: North East, UK
Posted: 17th Mar 2003 21:57
1 problem in have the db pro demo (no manual) till i get the full program next week, so can you tell me how to change the how many polys are in a db pro primitive object please.

Thanx

2ghz, ati radeon mobility 32mb DDR, 30gb, 256mb DDR ram, Win Xp

Login to post a reply

Server time is: 2024-11-24 06:14:07
Your offset time is: 2024-11-24 06:14:07