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FPSC Classic Models and Media / Md2 to X converter question

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Jaeg
18
Years of Service
User Offline
Joined: 16th Mar 2006
Location: Indiana
Posted: 17th Mar 2006 01:57
Does the resulting file of this converter work in FPSCreater?
http://www.pyxia.com/index.php?option=com_remository&Itemid=34&func=fileinfo&parent=folder&filecatid=5
I would test it myself but I don't have FPSCreater yet I will be getting it soon through.

The night is still young. Why not cause chaos?
Simon
Retired Moderator
20
Years of Service
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Joined: 27th Apr 2004
Location:
Posted: 17th Mar 2006 18:34
Probably not,
The animated X files in FPSC use bones, MD2 files use vertex animation.

It may work for static objects, but any animation would be removed.

Regards.
Jaeg
18
Years of Service
User Offline
Joined: 16th Mar 2006
Location: Indiana
Posted: 17th Mar 2006 22:34
Not all of them. Quake 2 models have bones and I have a 3d modeler called misfit3d and it can save as md2 and it uses bones.

The night is still young. Why not cause chaos?

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