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FPSC Classic Scripts / loading time

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300 win mag
18
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Joined: 18th Feb 2006
Location: USA
Posted: 18th Mar 2006 19:06
is there a way to make the loading time go faster?

Survivor a game in the making
brummel
18
Years of Service
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Joined: 26th Nov 2005
Location: Sweden
Posted: 18th Mar 2006 20:18
Put less stuff in your levels.
300 win mag
18
Years of Service
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Joined: 18th Feb 2006
Location: USA
Posted: 18th Mar 2006 20:47
ummm.......thats it man im stuped

Survivor a game in the making
crow34
19
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Joined: 22nd Jul 2005
Location:
Posted: 18th Mar 2006 21:56
whats a stuped is that a alien transvestite?
brummel
18
Years of Service
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Joined: 26th Nov 2005
Location: Sweden
Posted: 18th Mar 2006 22:10
Or he means he´s stupid
Maeko
18
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Joined: 28th Jan 2006
Location: Your Mother
Posted: 19th Mar 2006 00:08
I hate noobs.
Lizblizz
18
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Joined: 13th Dec 2005
Location:
Posted: 19th Mar 2006 00:11
isnt just how fast your pc is?

Silent Hill
uman
Retired Moderator
20
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Joined: 22nd Oct 2004
Location: UK
Posted: 19th Mar 2006 23:08
The only answer currently has to be No. Unless TGC make anything any different in future the situation will remain.

FPSC level sizes are very large and its probably the slowest software around loading anything that I am aware of.

I have one single level at around 170+mb which will eventually pan out at around 200mb I guess and you dont want to know how long that takes to load. Make the tea while waiting is the best option.

Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 19th Mar 2006 23:12
Can't be much longer then 10 min, 7 average

Mosillivo: Fires Rage, Earth Rumble, Evil Reigns, Cities Tumble
Join the NJL: The War Has Begun, Which Side Are You On?
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Paul112
18
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Joined: 1st Jan 2006
Location: UK
Posted: 20th Mar 2006 19:55
click file/preferences and select quick lightmapping. Makes it much quicker, and choose these options in the final build. Bear in mind that this will affect the lighting quality.

Fujitsu-Siemens "Scaleo-P" with Windows XP OS, Pentium 4, 3.2GHz Processor, 512MB RAM, and a 128MB ATI RADEON X300 Graphics card.
NIK
18
Years of Service
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Joined: 4th Feb 2006
Location: Texas
Posted: 20th Mar 2006 20:40
My advise to you is once you have finished a level and the loading time is too long or your frame rate is suffering, split the level in two. That way loading time is divided and your frame rate will improve. Quality over quantity.

-NIK

"No country is perfect, but America is better than most."
Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 20th Mar 2006 20:53
Splitting a level in 2 will end up hurting the level more then helping it, expecally in an instance I read about a small house. Keep it together, and optimize it.

Mosillivo: Fires Rage, Earth Rumble, Evil Reigns, Cities Tumble
Join the NJL: The War Has Begun, Which Side Are You On?
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NIK
18
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Joined: 4th Feb 2006
Location: Texas
Posted: 20th Mar 2006 21:20
Enlighten me....

"No country is perfect, but America is better than most."
uman
Retired Moderator
20
Years of Service
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Joined: 22nd Oct 2004
Location: UK
Posted: 21st Mar 2006 00:12
Load times - cant really be affected without other unacceptable consequences.

Having less content or quality of content or cutting level sizes is No answer at all.

The answer to the oringinal poster is therfore a No at the present moment in time until or if TGC are able to make improvements to FPSC.

Les Horribres
19
Years of Service
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 21st Mar 2006 05:06
Play around with FPSC for a good day. You will be suprised what you learn.

And loading times is something you deal with, I couldn't give a crap if it took an hour for my game to load, as long as I was happy with what loaded.

Mosillivo: Fires Rage, Earth Rumble, Evil Reigns, Cities Tumble
Join the NJL: The War Has Begun, Which Side Are You On?
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