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DarkBASIC Discussion / x object problem

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bibz1st
22
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Joined: 2nd Jan 2003
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Posted: 19th Mar 2006 11:13
I have made a level ( building to walk around in ) in deled, when i export it as an x file it will work in dbc, but if I then go back to deled to tweak the level and re-export it, it sometimes crashes dbc,I also use lithunwrap to optimize my level otherwise dbc says there are too many polys in the mesh. anyone else had a problem like this and did you get it sorted?
Pincho Paxton
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Posted: 19th Mar 2006 11:54
I usually export as .obj before I export as X. .obj keeps the mesh as it was so that you can alter it. Don't know if deled has .obj or not.

bibz1st
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Posted: 21st Mar 2006 17:36
objects saved in x from deled and imported back into deled also keep the mesh so you can alter stuff, unless you merged it all first in which case its just one big object
Pincho Paxton
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Posted: 21st Mar 2006 19:36
Quote: "objects saved in x from deled and imported back into deled also keep the mesh so you can alter stuff, unless you merged it all first in which case its just one big object"


Ahh OK. The program I use is called Anim8or, and it triangulates the x Files which means altering them, but does not triangulate the .obj files.

master programmer
19
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Joined: 30th May 2005
Location: 3D Space
Posted: 23rd Mar 2006 07:20
Sometimes DBC will crash for me if the object has to many shapes and verticies. I had a space station that was 8MB and it took forever to load and it just crashed it without warning. That may be the problem. And sometimes, it just does it to me, it usually doesn't do that in the final .exe, however

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