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2D All the way! / Bitmap Font Text Scroller

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Tribasic
20
Years of Service
User Offline
Joined: 10th Mar 2006
Location:
Posted: 20th Mar 2006 21:01
Hi!

First of all, let me warn you, that I have very little programming experience, so my question may sound simple.

I recently coded a retro style text scroller like back in the C64 / Amiga days. But I made it using the TEXT commands, so I'm scrolling windows Fonts. Personally I think using Text fonts is blasphemey if you are making a Retro style scroller

I wanted to know, what is the best way to scroll BITMAP fonts? I have done a lot of searching on this website, and as far as I can tell the best way to do this would be to cut up the Bitmap Fonts using GET IMAGE and then paste the letters using the SPRITE commands?? Is this a good way to it?

I would just like to tackle the problem the proper way. I also saw some code using the MEMBLOCK commands. I experimented with the memblock stuff, and I understand it a bit, but I don't have a firm grasp of the MEMBLOCK stuff yet. As far as memblocks go I really only know how to calculate my position within the memblock, but I don't know how I would apply it to a scrolling text demo.

Anyway, sorry for the longwinded post, I'm just eager to use Bitmap fonts

Thanks!!

TriBasic
Richard Davey
Retired Moderator
24
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 20th Mar 2006 21:29
Check out the March 2006 issue of our newsletter, there is a complete Bitmap Font Scrolling tutorial in there that will cover exactly this!

Bite my shiny metal ass
Tribasic
20
Years of Service
User Offline
Joined: 10th Mar 2006
Location:
Posted: 20th Mar 2006 21:32
Thanks Rich!

I'm going to check out the newsletter right away!!

Bitmap's here I come !!

TriBasic

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