Hi,
Following up from my previous post regarding making a single object from multiple ones I am having a strange problem.
The following code demonstrates the issue (well at least it does on mine
). During the rotation a large face of part of the object ghosts across the top right corner of the screen from out of nowhere....
This doesn't happen if you comment out the
backdrop off 1 line, so I assume the effect is being caused by that, however I wish to draw 2d images behind the 3d one so I need that in there.
*This problem doesn't seem to happen if you use a standard un-limbed object.*
Can anyone enlighten me as to why this strange ghostly face goes zooming across the top right of the screen? And possibly how to prevent it?
set display mode 800,600,16
autocam off
sync on
sync rate 60
make camera 1
position camera 1,5,5,5
point camera 1,0,0,0
set camera view 1, 0, 0, screen width(), screen height()
backdrop off 1
draw to back
make object cube 1,1
for ii = 1 to 4
make object cube 2,1
make mesh from object 100, 2
delete object 2
add limb 1, ii, 100
offset limb 1, ii, ii, 0, 0
next ii
repeat
turn object left 1, 1
pitch object up 1,1
sync
cls
until escapekey()
Thanks for all your efforts.