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FPSC Classic Scripts / Ai script (searched)

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Gam3r
18
Years of Service
User Offline
Joined: 15th Mar 2006
Location:
Posted: 21st Mar 2006 23:40
all the ai scripts i found just didnt work out so now i modified the AI 2.0 from fpsresource so the enemy reaction time is slight ly better but can anyone make or find script where the enemy reacts the moment you step in the room instad of shooting them first?

-tyler
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 22nd Mar 2006 04:41
How big is your room? I know that the use of timers in my AI screws up when you have multiple AI's. But I have no clue how you can get it "faster" it should react instantly.

Allways reacting is easy, but it makes the AI kind of stupid. Just add ::rotatetoplr anywhere in the script.

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