Yes Mosillivo, this is exactly the same as the "Kill Counter" Script.
This one uses objects rather than a Zombie, but it is the same thing.
The Script below is written for the remote door.
You may need to write the activated state for a custom door's animation.
(1) Place a
blood-splat overlay entity and rename it
counter.
(2) Set the counter's
IFUSED to the
Door's Name.
(3) Set the counter's
STATICMODE to
NO.
(4) Set the counter's
AIMAIN to the following script .... (name it whatever, I call in counter.fpi)
;Artificial Intelligence Script
;Conjured Counter (3)
;Basecode Offered By Mosillivo
;Modified By Conjured Entertainment
;Donated to FPSC users
desc = Counter
;Triggers
:activated=1:incstate=1,activate=0
:state=3:activateifused=1
;End of Script
(5) Set your Entity's
DESTROY script to
destroyandactivate.fpi
(6) Set the Entity's
IFUSED to
counter.
(7) Now place copies of your Entity and the settings will be already set.
If the entities are different objects, then repeat steps 5 & 6 for each one.
Make sure there are as many or more Entities than your counter is set for.
(less than three in this case results in a permanently locked door)
Unless I forgot a step, that should do it.
Have Fun!