I didn't know that there was a clone object command in DB...
Anyway, there are things you can do so that you game only has to load the object once, even if you have multiple copies of it.
The easiest way is to use the "load mesh" command. This works in the same way as load object, but shifts the mesh (not the texture) into memory without creating a physical object for it. Then, you load the desired texture into memory by using the "load image" command. Now, providing you don't unload either of these, you can create as many identical copies of the object as you like and when you like by using the "make object" command! Take a look into the command reference to find out how to use each of these.
You can also copy an object into a memblock and then create new objects from that, but it requires the enhancement pack (which I don't have) and doesn't offer many advantages to the average user.
The trouble with both these methods is that neither of them preserve limb or animation data. Doing that is slightly more complex...
Hope this helps!
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