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FPSC Classic Models and Media / Help! Enemy is Floating and and it's side!

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Krillin 1986
18
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Joined: 24th Mar 2006
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Posted: 26th Mar 2006 06:03
Hello! I just spent like, 3 hours creating a model, to use as an enemy or whatnot in my game, and then I biped it, and used the .bip to do all the animations. I fixed all the vertexes that weren't linking up right... Everything was perfect... I loaded it in the entity maker, and it isn't working right! First of all, my character WAS really small, the first time I tried it, but I changed the SCALE in the .fpe file. BTW, I did not yet texture the guy, was really anxious to try to get him into the game! Anyways, what am I doin wrong? I've already tried rotating the BIPED and Model, and that doesn't work. I've tried re-physique-ing it when i rotate in max... doesn't work either... Please help me!

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Lost Soul
18
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Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 26th Mar 2006 20:22
i would think its best to edit a fpsc model and edit the orientation in the fpe

Doom,where the sanest place is behind a trigger.
Krillin 1986
18
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Joined: 24th Mar 2006
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Posted: 26th Mar 2006 20:50
I tried to edit the orientation in the .fpe file, and he still keeps floating!
ak470000
18
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Joined: 17th Feb 2006
Location: United States
Posted: 27th Mar 2006 03:00
In the FPE file, have you thought about changing/adding values in rotx, roty and rotz?
Krillin 1986
18
Years of Service
User Offline
Joined: 24th Mar 2006
Location:
Posted: 27th Mar 2006 03:58
Yes, I've tried that as well... I am sure I will get it eventually -.- I just wondered if anyone knew why MAX exports them in this direction, and not just upright for the entity maker!

Thanks!

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