Quote: "not sure, I think that pointing to a winzone should work..."
Pointing?
Why not move the player to the winzone?
:state=10:plrmoveto=Win Zone
Only I would rename the Win Zone without the space, like....
:state=10:plrmoveto=MyWinZone
Edit
I'm gonna try it with 5 enemies with a count of 3 to win.
All five charaters will call the CNT (blood-splat) in their IFUSED.
The counter will use the script as mentioned above.
"I'll be back."
2nd Edit
Okay, I tried our ideas combined and it didn't work.
This is because once activated it stayed that way, so it went straight down to the last state on the first kill.
This code works....
;Artificial Intelligence Script
;Conjured Counter (10)
;Basecode Offered By Mosillivo
;Modified By Conjured Entertainment
;Donated to FPSC users
desc = Counter
;Triggers
:activated=1:incstate=1,activate=0
:state=10:plrmoveto=MyWinZone
;End of Script
Remember that I changed the Win Zone's name to MyWinZone so it has no spaces.
Don't forget to set the counter's entity to STATIC MODE = NO.
I used the stock destroyandactivate.fpi for the zombies Destroy script.
Have Fun