Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / could sum1 get these fpsc ready plz?

Author
Message
Lost Soul
18
Years of Service
User Offline
Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 27th Mar 2006 14:28
ive got 2 models in 3ds format with textures but i dont have the right programs to get them working, so if sum1 kind could make them fpsc ready (.x and .tga) i would be very thankful... and if u know a good program that uses .3ds that would be helpful...model 1

Doom,where the sanest place is behind a trigger.

Attachments

Login to view attachments
Lost Soul
18
Years of Service
User Offline
Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 27th Mar 2006 14:30
model 2

Doom,where the sanest place is behind a trigger.

Attachments

Login to view attachments
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 27th Mar 2006 14:47
Try milkshape 3D

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 27th Mar 2006 14:52
There is a .3ds to .x converter on the top in this forum, use that to make them .x files. Then you can use FPSC entity maker to make it fpsc ready, you find it in the downloads section.
Lost Soul
18
Years of Service
User Offline
Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 27th Mar 2006 14:54
ye but its got multiple textures and stuff and i dunno how to sort that out

Doom,where the sanest place is behind a trigger.
Dodic
18
Years of Service
User Offline
Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 27th Mar 2006 20:14
uv map, lithunwarp.


Joh
20
Years of Service
User Offline
Joined: 5th Jul 2004
Location: Malaysia
Posted: 27th Mar 2006 21:09
I took a look at those. It would be advisable to create it from scratch as they are about 40k polys each.

Best bet would be to google some reference pics and see if someone can make them for you. They can be made from basic primitives too, especially the xl5

FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 27th Mar 2006 23:53
I did that first model for you but FPSC crashed when I tried to run the test game.

FLA
Lost Soul
18
Years of Service
User Offline
Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 28th Mar 2006 12:02
ok...

Doom,where the sanest place is behind a trigger.
Lost Soul
18
Years of Service
User Offline
Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 28th Mar 2006 12:03
well... would ny1 be willing to make nything like the xl5?

Doom,where the sanest place is behind a trigger.
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 29th Mar 2006 02:59
I can make your a plane or something like that but I can't promise how it will turn out.

FLA
Lost Soul
18
Years of Service
User Offline
Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 29th Mar 2006 11:47
well would it be possible if sum1 opened it up and deleted a few faces and make it more fps friendly

Doom,where the sanest place is behind a trigger.

Login to post a reply

Server time is: 2024-09-29 04:41:26
Your offset time is: 2024-09-29 04:41:26