Dodic, a 200 poly matrix runs at an fps of, 1631, and 18 cubes (that equals 216 polys) runs at 1731 frames per second? And the cubes are all separate object, which slows the game down more, but still runs smoother than a matrix! Try out this code:
matrix:
make matrix 1,100,100,10,10
position camera 200,50,200
point camera 100,0,100
sync on
sync rate 0
do
set cursor 0,0
print screen fps()
print statistic(1)
sync
loop
cubes:
for t=1 to 18
make object cube t,10
next t
position camera 200,50,200
point camera 100,0,100
sync on
sync rate 0
do
set cursor 0,0
print screen fps()
print statistic(1)
sync
loop
Satisfied?
Uncle Sam
Nvidia Geforce 6600 GT 128MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
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