Hello! I am not good at making 2D games, I used the converter in the code snippets to make the sprites (These sprites are meant to simulate DOS style characters).
Heres the code, (I forgot to say what i needed help with: I want to make my CHARACTER move right and left, Ive tried the paste command but that just makes 2 characters. I dont want to rotate the sprite, and i want to make the character move just as slow as he does in DOS (I know how to make him go slower, I dont need help with that.)
gosub _loadplayer1
cls
set display mode 320,240,16
game:
sprite 1,160,120,1
px1#=sprite x(1)
py1#=sprite y(1)
set cursor 0,0
print "My Character"
do
if upkey()=1 then move sprite 1,14
if downkey()=1 then move sprite 1,-14
wait 0250
loop
_loadplayer1:
ink rgb(0,0,255),0
dot 0,0
ink rgb(0,0,255),0
dot 0,1
ink rgb(0,0,255),0
dot 0,2
ink rgb(0,255,255),0
dot 0,3
ink rgb(0,255,255),0
dot 0,4
ink rgb(0,255,255),0
dot 0,5
ink rgb(0,255,255),0
dot 0,6
ink rgb(0,255,255),0
dot 0,7
ink rgb(0,255,255),0
dot 0,8
ink rgb(0,255,255),0
dot 0,9
ink rgb(0,255,255),0
dot 0,10
ink rgb(0,0,255),0
dot 0,11
ink rgb(0,0,255),0
dot 0,12
ink rgb(0,0,255),0
dot 0,13
ink rgb(0,0,255),0
dot 1,0
ink rgb(0,0,255),0
dot 1,1
ink rgb(0,255,255),0
dot 1,2
ink rgb(0,255,255),0
dot 1,3
ink rgb(0,255,255),0
dot 1,4
ink rgb(0,255,255),0
dot 1,5
ink rgb(0,255,255),0
dot 1,6
ink rgb(0,255,255),0
dot 1,7
ink rgb(0,255,255),0
dot 1,8
ink rgb(0,255,255),0
dot 1,9
ink rgb(0,255,255),0
dot 1,10
ink rgb(0,255,255),0
dot 1,11
ink rgb(0,0,255),0
dot 1,12
ink rgb(0,0,255),0
dot 1,13
ink rgb(0,0,255),0
dot 2,0
ink rgb(0,0,255),0
dot 2,1
ink rgb(0,255,255),0
dot 2,2
ink rgb(0,255,255),0
dot 2,3
ink rgb(0,0,255),0
dot 2,4
ink rgb(0,0,255),0
dot 2,5
ink rgb(0,255,255),0
dot 2,6
ink rgb(0,255,255),0
dot 2,7
ink rgb(0,0,255),0
dot 2,8
ink rgb(0,255,255),0
dot 2,9
ink rgb(0,255,255),0
dot 2,10
ink rgb(0,255,255),0
dot 2,11
ink rgb(0,0,255),0
dot 2,12
ink rgb(0,0,255),0
dot 2,13
ink rgb(0,0,255),0
dot 3,0
ink rgb(0,0,255),0
dot 3,1
ink rgb(0,255,255),0
dot 3,2
ink rgb(0,255,255),0
dot 3,3
ink rgb(0,255,255),0
dot 3,4
ink rgb(0,255,255),0
dot 3,5
ink rgb(0,255,255),0
dot 3,6
ink rgb(0,255,255),0
dot 3,7
ink rgb(0,0,255),0
dot 3,8
ink rgb(0,0,255),0
dot 3,9
ink rgb(0,255,255),0
dot 3,10
ink rgb(0,255,255),0
dot 3,11
ink rgb(0,0,255),0
dot 3,12
ink rgb(0,0,255),0
dot 3,13
ink rgb(0,0,255),0
dot 4,0
ink rgb(0,0,255),0
dot 4,1
ink rgb(0,255,255),0
dot 4,2
ink rgb(0,255,255),0
dot 4,3
ink rgb(0,255,255),0
dot 4,4
ink rgb(0,255,255),0
dot 4,5
ink rgb(0,255,255),0
dot 4,6
ink rgb(0,255,255),0
dot 4,7
ink rgb(0,0,255),0
dot 4,8
ink rgb(0,0,255),0
dot 4,9
ink rgb(0,255,255),0
dot 4,10
ink rgb(0,255,255),0
dot 4,11
ink rgb(0,0,255),0
dot 4,12
ink rgb(0,0,255),0
dot 4,13
ink rgb(0,0,255),0
dot 5,0
ink rgb(0,0,255),0
dot 5,1
ink rgb(0,255,255),0
dot 5,2
ink rgb(0,255,255),0
dot 5,3
ink rgb(0,0,255),0
dot 5,4
ink rgb(0,0,255),0
dot 5,5
ink rgb(0,255,255),0
dot 5,6
ink rgb(0,255,255),0
dot 5,7
ink rgb(0,0,255),0
dot 5,8
ink rgb(0,255,255),0
dot 5,9
ink rgb(0,255,255),0
dot 5,10
ink rgb(0,255,255),0
dot 5,11
ink rgb(0,0,255),0
dot 5,12
ink rgb(0,0,255),0
dot 5,13
ink rgb(0,0,255),0
dot 6,0
ink rgb(0,0,255),0
dot 6,1
ink rgb(0,255,255),0
dot 6,2
ink rgb(0,255,255),0
dot 6,3
ink rgb(0,255,255),0
dot 6,4
ink rgb(0,255,255),0
dot 6,5
ink rgb(0,255,255),0
dot 6,6
ink rgb(0,255,255),0
dot 6,7
ink rgb(0,255,255),0
dot 6,8
ink rgb(0,255,255),0
dot 6,9
ink rgb(0,255,255),0
dot 6,10
ink rgb(0,255,255),0
dot 6,11
ink rgb(0,0,255),0
dot 6,12
ink rgb(0,0,255),0
dot 6,13
ink rgb(0,0,255),0
dot 7,0
ink rgb(0,0,255),0
dot 7,1
ink rgb(0,0,255),0
dot 7,2
ink rgb(0,255,255),0
dot 7,3
ink rgb(0,255,255),0
dot 7,4
ink rgb(0,255,255),0
dot 7,5
ink rgb(0,255,255),0
dot 7,6
ink rgb(0,255,255),0
dot 7,7
ink rgb(0,255,255),0
dot 7,8
ink rgb(0,255,255),0
dot 7,9
ink rgb(0,255,255),0
dot 7,10
ink rgb(0,0,255),0
dot 7,11
ink rgb(0,0,255),0
dot 7,12
ink rgb(0,0,255),0
dot 7,13
get image 1,0,0,8,14
return
As you can see my character is based off of the same DOS character. Thats what i plan to do.
Thank you for your help.
[EDIT] Oh i forgot, my language is dbpro
Sonic vs Mario [ic:star] Who will win? View [href]WWW.NEWGROUNDS.COM[href] to see the movie!