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DarkBASIC Discussion / Symbol based side scrolling shooter

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ShadowCentaur 2
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Posted: 29th Mar 2006 02:47
here's a little shooter i've been working on that uses only symbols on the keyboard. it's just a start, but i want to see what ya'll think of it. are there any horribly inefficient pieces of code that could/should be revised and recoded? please give a bit o' feedback on it.
P.S. click to shoot and space for a "missle"

Truth suffers from too much analysis.
-Ancient Fremen Saying
Phaelax
DBPro Master
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Location: Metropia
Posted: 29th Mar 2006 03:36
illegal image number error when I die.

most people would call that ASCII-based side scroller, not symbol.


ShadowCentaur 2
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Posted: 29th Mar 2006 07:09
i think thats just from the "if health=0 then end" line i put in there... and ya i mean ASCII. any sort of suggestions on other ASCII characters that could be used to cool effect would be appreciated. or suggestions on just how to make it better overall. thanks for your feedback

Truth suffers from too much analysis.
-Ancient Fremen Saying
NeX the Fairly Fast Ferret
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Location: The Fifth Plane of Oblivion
Posted: 29th Mar 2006 17:30
/----/
| |
| --/
| | ERRETS RULE
-------------------------------

I shall NOT TURN MY CAPS LOCK OFF


At least farting ferrets are better than stinky stoats.
Uncle Sam
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Location: West Coast, USA
Posted: 1st Apr 2006 22:39
Wrong board.

Uncle Sam
Nvidia Geforce 6600 GT 128MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
Want a real FPS? Click here!
Crazy Ninja
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Location: Awesometon
Posted: 2nd Apr 2006 08:46
nice little game you have here
ShadowCentaur 2
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Posted: 4th Apr 2006 03:02
thanks cagel, i appreciate it. got any input on cool ideas i probobly havn't thought of yet?

Truth suffers from too much analysis.
-Ancient Fremen Saying
ShadowCentaur 2
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Posted: 8th Apr 2006 09:18
ive made a couple of improvements to it, here they are. the enemies actually do something now! and i really need a better color than pink for the baddie-ships...

Truth suffers from too much analysis.
-Ancient Fremen Saying
Crazy Ninja
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Posted: 8th Apr 2006 11:48
i tried your new version and i think it might be better if you made fewer asteriods or debri or watever those blue things are.
ShadowCentaur 2
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Posted: 9th Apr 2006 00:46
ok, i'll try that. thanks. now that the enemies shoot, it's a little chaotic to have all the debris there. here's the latest version, with your advise and major improvements to the enemies. they shoot 3 mighty different kinds of bullets! and they are no longer pink!

Truth suffers from too much analysis.
-Ancient Fremen Saying
Stora tomtefar
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Location: Göteborg, Sweden
Posted: 9th Apr 2006 23:19
Aj reeeellyy lööööve itttt!

I really love it! ^^)

I would like to se a complete game by this! Keep on working OR YOU DIE!

www.godhatessweden.com

Good laughter!
ShadowCentaur 2
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Posted: 10th Apr 2006 06:36
wow, thanks stora, i appreciate the encouragement. i am at a bit of a loss as of what to do next, keep adding stuff, like i dunno, stuff that causes area of effect, or get working on a boss, or start trying to make a level editor. whatcha think?

Truth suffers from too much analysis.
-Ancient Fremen Saying
Stora tomtefar
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Posted: 10th Apr 2006 13:21 Edited at: 10th Apr 2006 13:22
Yeah, a boss would be nice.
Also, I think that you should change the enviroment from time to time. You know, to add som variation to the game. It tends to a little booring when to looks of the game never changes. Just look at tetris, for example! The background image changes when you're advancing, and who gets boored at tetris?

Soo, you could a boss or two, and change the bakcground if the player does something good. Basicly add some variation.
And a goal, maybe?

www.godhatessweden.com

Good laughter!
ShadowCentaur 2
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Posted: 10th Apr 2006 21:46
ya, variation would be good. for a boss, the type of image i think i'll use is sorta like this:
( /
( <{:
( \
with /\ for wings and : for "engines" have him have about a zillion hp and shoot tons of bullets everywhere. and change color as he dies. oooo!!! or have to blow up each piece of him separately! so first take down the shields then the wings, then go for the main body. as for background, what would be a good thing to change. the debris sprites, obviously, but what else? change the way the stars go, or try to make it look like i'm in, i dunno, an atmosphere or near a sun or something. and a MENU. geez, i need to code in a menu...

Truth suffers from too much analysis.
-Ancient Fremen Saying
ShadowCentaur 2
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Posted: 10th Apr 2006 21:50
oops, sorry for double post, but what should i name the thing? so far it is "symbolshooter.dba" but i need some sort of cooler name. i was thinking, ASCII is the symbols, right? and II is the roman numeral for "2" perhaps use the roman numeral for something else, like "ASC-III" or "ASC-IV" or something. gotta think of a good name... any suggestions?

Truth suffers from too much analysis.
-Ancient Fremen Saying
Stora tomtefar
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Posted: 10th Apr 2006 23:25 Edited at: 10th Apr 2006 23:27
An idea I just came up with while changing the bakcground could be if you could make it change as the player is proceeding in some kind of story line. För exampel:
You could make an ordinary story line in which the player is chasing a bad guy who's hideout is in "the darkest edges of space". Therefore, you could add some threatning elements into the scrolling background that's reflecting the place the player currently is in. It could start as it is now, but later you could add some particles wich is flying around, some lighting effect, and maybe some space stations or so. Keep that in mind, some elements

This could be a boss, maybe? Maybe a second, one? I just thought it would be nice with a cockpit.
_
/ /
<|( <{:
\_\
(Hope it'll look as good in the topic as when I wrote it)

The idea you had about destroying different parts of the boss sounded nice, you should do so! But, don't make the boss to hard!
I remeberd reading an E-book once in the way to make an enjoyable game, it said what to do and not to do. Don't know what its name was, but a golden rule it mentioned was: "A loss should always be a result of a mistake the player comitted, not the game itself!". You could make an almight boss with big exploding things that's shooing bullets all over the place, but maybe that's TOO difficult to handel? It could suit a player later in the game, though.

And what to name you game?... Hmm... I always to give my own games a name that has nothing to do with tha game itself and that's just nonsense. Like my latest game "Durado"
http://forum.thegamecreators.com/?m=forum_view&t=68230&b=5
But to give you some options in what to call your game, that I thinks sounds rather good
"ASC-fighter"
"Symbolicus"
"Steer a ship made by a letter trhough letters and kill letters with your own letter"
I don't think you should involve some roman numbers in the titels, though. That can be mistaken for the a sequal

Geez, I'm writing a lot! Hope it all make sense. Maybe I should try to re-write that book I read... Could be fun, and usefull for you. You don't happend to know that book I'm speaking about?

www.godhatessweden.com

Good laughter!
ShadowCentaur 2
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Posted: 12th Apr 2006 00:30
i think i know what you mean for different backgrounds. like instead of the stars strewn about randomly, make them clustered into little groups of 10 or so. or make them move in a different direction. or have little particle explosions going on in the background all the time. or whatever.
and about bosses, perhaps make the first boss just shoot simple, easily dodged configurations of bullets, like the missle ship does now, and several levels later in the game let all heck break lose and drown the player in particles and projectiles. just to make the last few levels tough. and to make each piece of the boss seperately destroyable, i'd need to make an individual sprite for each, which isn't that tough. but i think i'll stick to a single piece boss for lvl 1, and work up to a more complicated one later.
oh, and the name... hm... i'll stew on your suggestions and try to think of one or two of my own. thx again.
P.S. oh ya, the boss is coded in now (not real fancy) but still fine tuning the shots.

Truth suffers from too much analysis.
-Ancient Fremen Saying
Dark Eternity
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Posted: 12th Apr 2006 11:38
are you going to use ASCII code for the background or an actual graphic bitmap etc, I know most probly ASCII code but just checkin

I am DarkEternity (DE for short) OWNER OF ANIRE!!!
ShadowCentaur 2
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Posted: 13th Apr 2006 07:27
ya, i'm gonna keep usin' keyboard ASCII characters to make backgrounds. it'll be a challenge, thats certain, but thats kinda the reason i'm making the game. i'm still wondering exactly how i'm gonna do it. the star background with the dot command is all i have lined up right now. but i bet with some ingenuity and a few suggestions i could come up with some cool backgrounds.

Truth suffers from too much analysis.
-Ancient Fremen Saying
Eray
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Posted: 14th Apr 2006 22:51
I loved it,

made me giggle ataculy

But i think (if some one hasnt already said this) you should have a brace bit just before you get to all the enemies where a flashing red text should come up saying APPORCHING ENEMIE AREA

and as for ship upgrading...why not upgrade it by blowing up other ships and stealing there parts....

and why not have a "dictionary" telling the player what everyhting is ?

I love this game, its realy...different


Keep me posted on this one, Eray

www.kinggamers.co.uk
ShadowCentaur 2
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Posted: 15th Apr 2006 05:20
ya, after i finish up the boss code, i'm gonna work on a menu that tells the player how to play. and a "brace area" is a really good idea, i'll have to do that. and when you blow up enemy ships, you do get a powerup, though it isn't that sophisticated at the moment. thanks for your input

Truth suffers from too much analysis.
-Ancient Fremen Saying
Eray
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Posted: 17th Apr 2006 23:40
Hey erm Shadow Centaur 2

How about a little up date on how your doing ? i would love to see how its coming along there ?


Later on, Eray

www.kinggamers.co.uk
ShadowCentaur 2
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Posted: 18th Apr 2006 02:53
here's my latest version. i made the debris blow up when it hit the boss, it was just tacky with them passing through. i also added a "preparation" period. you arent bombarded with debris and enemies right off the bat. made a slight change to how the enemies pull out when the boss comes. boss appears after one minute. next on my list of things to do is a menu or instructions or controlls screen that tells the player how the game works. and, of course, a boss that shoots back at you

Truth suffers from too much analysis.
-Ancient Fremen Saying
Eray
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Posted: 18th Apr 2006 19:10
hello,

lol, no matter how many times a play this game i cant help but smile .

But a few things, maybe add an energy bar that goes down and then back up after time for your lasers (=) because i could just stay there all day shooting and clear a path for myself

The boss is realy nicely done because everything else is so small then you get to the boss and its just huge, as soon as that baby starts firing ill be happy thou, but there is just one thing..does everything like slow down when you get to the boss ? cause my bullets werent coming out fast and so on .

And another thing...can you make atleast one enemie that can be destroyed in a single shot maybe a <=( or a <| or somthing realy fast but realy week so the person who is play ataculy thinks the enimes can be destroied cause these enemie shields are alot stronger than the player ship

look forward to your next update

Keep my posted, Eray

www.kinggamers.co.uk
ShadowCentaur 2
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Posted: 19th Apr 2006 06:56
an energy bar for your lazers, that is a good idea... that way you dont just go overkill on it and blow the crap out of EVERYTHING, but have to dodge a little. i'll look into the speed lag with the boss, i never noticed it. and i'll reduce the hp on the bullet ship probobly. ooooo!!!, ive got it: make the bullet ship have weak hp with medium shields, the shield ship have beasty shields but a weak hull, and keep the missle ship beasty. maybe? oh, and i'm also in the middle of a "press start" screen that tells the player what the heck is going on before they start playing. still fine-tuning the placement of all of it. i'll post it when it's done.

Truth suffers from too much analysis.
-Ancient Fremen Saying
Eray
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Posted: 19th Apr 2006 13:22
Great, look Forward to it


Its all about fun, Eray

www.kinggamers.co.uk
ShadowCentaur 2
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Posted: 24th Apr 2006 02:19
here's my latest version,with a preparation screen, boss shields, and lazer energy. please comment

Truth suffers from too much analysis.
-Ancient Fremen Saying

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