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DarkBASIC Discussion / What to do next

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LLX
23
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Joined: 17th Feb 2003
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Posted: 20th Mar 2003 06:26
I'm at a bit of a spot

im working on a 3d fighting game and have the matrix walking down but im not sure what to code next?

Combat rules?
Fighter Colosion?
Itme Colusion?
Traps?
Win/Loose?
what?
Terabyte
23
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Joined: 28th Dec 2002
Location: UK
Posted: 20th Mar 2003 14:07
could you explain your question a bit better i don't quite know what you mean by the matrix walking down

I have a word of advice...
..don't piss on an electric fence!
Hamish McHaggis
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Location: Modgnik Detinu
Posted: 20th Mar 2003 18:10 Edited at: 20th Mar 2003 18:11
I'd do objects and collision with them, that's if you want to have objects (your matrix would be very deserted if not).

p.s. 'Matrix walking down' means he has the matrix walking sorted, you probably didn't look at it that carefully.

Why the hell'd you ask me for crying out loud!?!
LLX
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Posted: 20th Mar 2003 20:20
i have the matrix walking, down, as in finished

i dunno the comma just look weird in there...

anyone else have any input?

Danmatsuma
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Joined: 2nd Mar 2003
Location: Australia
Posted: 20th Mar 2003 20:48
Yeah, it might help if you sit down and think this out for a while without doing any actual coding, 'ts what I do when I'm not sure how to proceed. Like just leave the computer and imagine playing your game finished, get an idea of a control system for the player and such. from that I write out what arrays I think I'll need (like a table with the array elements in it) then make up some functions and a naming system for those, then block them in as empty functions and function calls and fill them in slowly with code but always going back to imagining the game finished and bouncing between code and graphics so the thing comes together as a whole and I don't get too bored. I agree with hamish, in that it's good to set up collision at an early stage 'cos it gives you an idea of how things interact with each other

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
LLX
23
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Posted: 20th Mar 2003 21:44
well i already know what needs to be done, i have the battle code and all that stuff written outs its just a matter of what to implment first, well 3rd really since ive dont movement, started the trap triger code, but that is all wonky, and now im on to what to implent 3 as opposed to tryign to get a non vital function to work.

Andy Igoe
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Location: United Kingdom
Posted: 20th Mar 2003 23:48 Edited at: 20th Mar 2003 23:50
I write my games inside out - meening I start from as far away as the main menu as possible.

x draw map and make it scroll.
x add player and allow to move about.
x add AI's.
x make AI's move about.
x make them kill each other.
x add pretty effects.
x re-balance game, add more goodies & finishing touches.
x write some menu's.
x release game after several failed uploads and don't forget to include several bugs so you can get your hit counter up with re-releases

If you are really stuck - write the part that you think might confuse you, such as the fight sequence in your game as this sounds like the hardest part.

Tackling the hardest part first meens you are less likely to give up the project after putting a lot of work in to it. Deffering it until later just meens you got all this pretty stuff you can't link together because the program listing got too complicated to deal with.

Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.
LLX
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Posted: 21st Mar 2003 01:27
guess its collosion then...humm guess i need to clone my player for basic colosion check since i dont have any models let

LLX
23
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Posted: 21st Mar 2003 02:04
just tried to make a extra player and got a error, object does not exist when it got the the xpos= in p,ayer movment, anyone think they can identify whi its cant locate the object.



LLX
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Joined: 17th Feb 2003
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Posted: 21st Mar 2003 10:24
well its commign nicly, fixed the old problem and even got the players to load and the oponet to randomy move however i have run into a problem, they dont go to their preset location in the Data file. whats more i know the reason, my gobal position xpos, ypos z pose dims, but if i disable them the game wont run...alas.



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