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FPSC Classic Models and Media / get your free invisable wall here

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Shade
18
Years of Service
User Offline
Joined: 23rd Dec 2005
Location:
Posted: 2nd Apr 2006 21:47
welcome, welcome
get your free invisable wall here
just put it in your entity bank in like entitybank\user

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Black Terror
18
Years of Service
User Offline
Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 3rd Apr 2006 01:01
Helpful for hills! Thanks alot!

This better be for commercial use.

Black Terror
Official Website
Obbidiah
18
Years of Service
User Offline
Joined: 21st Nov 2005
Location: England
Posted: 3rd Apr 2006 18:26
Thanks Shade,Very Useful.

No Husband was ever killed while doing the dishes !!!!!
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 3rd Apr 2006 19:19
Screenie? Just kidding. lol Thanks Shade.

Crazy Grandpa
Shade
18
Years of Service
User Offline
Joined: 23rd Dec 2005
Location:
Posted: 4th Apr 2006 02:07
[quote]This better be for commercial use.

of corse, I'm just glad I can help

plus, you couldn't really tell if u copyied it

oh ya, good 1 xplosys

p.s. when your making the level, the wall will appear as black, so u can tell where the wall is
DoomKing
18
Years of Service
User Offline
Joined: 19th Feb 2006
Location: The DoomKing-Lair
Posted: 4th Apr 2006 04:17
Thanks - this is good; just what I was looking for (all of mine are FREAKING BLACK)! All I need now is a semitransparent blue wall....

(Hint hint!)

Changing the connotation of "noob," one post at a time.
nascarj
18
Years of Service
User Offline
Joined: 28th Mar 2006
Location:
Posted: 4th Apr 2006 04:29
hey how do u make a one way wall???? haha do that!! .........
plz
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 4th Apr 2006 17:18
How about a partially invisible wall. I call it the force field.

Crazy Grandpa

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Lost Soul
18
Years of Service
User Offline
Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 4th Apr 2006 17:45
its the fuzz effect from doom!!!!

Doom,where the sanest place is behind a trigger.
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 4th Apr 2006 18:10
No, it's from PhotoShop. Just added noise to Shade's invisible wall.

Crazy Grandpa
Tom0001
18
Years of Service
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Joined: 30th Dec 2005
Location:
Posted: 6th Apr 2006 02:35
Shade,
Very nice! Thanks a lot, can we use these in commercial games???

Tom

Support your local Riker 9 Chapter.
Shade
18
Years of Service
User Offline
Joined: 23rd Dec 2005
Location:
Posted: 7th Apr 2006 22:25
yes, u can,Tom0001,
but it would be nice to be in the credits
Tom0001
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location:
Posted: 8th Apr 2006 01:53
Is the README file ok?

Tom

Support your local Riker 9 Chapter.
Shade
18
Years of Service
User Offline
Joined: 23rd Dec 2005
Location:
Posted: 8th Apr 2006 02:53
their is no README file, so u can just put something like:
Some Modeling by William Tipton
Shade
18
Years of Service
User Offline
Joined: 23rd Dec 2005
Location:
Posted: 8th Apr 2006 02:54
If u want to, it would be nice

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