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Geek Culture / Opinions on ......... Upgrade 6 Release Candidate 4

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Pincho Paxton
21
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Joined: 8th Dec 2002
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Posted: 3rd Apr 2006 12:28
So, who has tried the new update?
How does it compare to previous releases?
Do you still get the DirectX 9c bug?
Is it faster than before?
Do sprites have good collision?
Do rotated sprites have good collision?

All the other information as well...

OSX Using Happy Dude
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Joined: 21st Aug 2003
Location: At home
Posted: 3rd Apr 2006 12:45 Edited at: 3rd Apr 2006 12:46
Quote: "So, who has tried the new update?"

Certainly have, man...

Quote: "How does it compare to previous releases?"

Seems stable - cant find anything wrong with it. There is a slight problem with my Windows 2000 machine, but both Lee & I suspect its the graphics driver/DirectX.

Quote: "Do you still get the DirectX 9c bug?"

No, but I can get a Linux penguin.

Quote: "Is it faster than before?"

Some people say it is, although I haven't found a vast speed increase. But then it is a slow compputer.

Quote: "Do sprites have good collision?"

Were they bad before then ?

Quote: "Do rotated sprites have good collision?"

See above.

Pincho Paxton
21
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Joined: 8th Dec 2002
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Posted: 3rd Apr 2006 12:55 Edited at: 3rd Apr 2006 12:56
I think sprites use a whole square tile as collision instead of their shape. I think this was going to be fixed sometime, and I think that rotated sprites did not rotate the collision block. I am looking back at old posts. Yes I know that there is a DLL to fix this...

You say get DLL... I don't want DLL.... (JOKE!)

OSX Using Happy Dude
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Joined: 21st Aug 2003
Location: At home
Posted: 3rd Apr 2006 13:02
I believe the rotated sprite collision problem has been fixed (if it was a problem beforehand).

Try this :



A change sprite 2 posiition

spooky
22
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 3rd Apr 2006 13:41
rotated sprite collision is still a bit dodgy in that collision block covers more than just the sprite. See this example;



Only other things in RC4 that have caused a few of my programs not to compile are modifications to existing commands.

For/Next loops can only have literal values as step parameter, but Lee has changed this yet again in RC5, so hopefully not a pro any more

left, right and mid commands can no longer have 0 as second parameter. Sounds ok in principal but it has broke lots of my projects and so I have to code around it now with extra checks. Annoying to say the least.

bot sure what you mean by 9.0c bug, other than the normal 9.0c you get as part of windows update is not good enough and you, and your end-users need to download either December 2005 or February 2006 version of 9.0c. Not a huge download, but difficult to explain to people downloading your games.

Boo!
OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 3rd Apr 2006 14:02 Edited at: 3rd Apr 2006 14:06
Stick the sprite rotating "bug" in the bugs forum - see if Lee will look at it...

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