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Work in Progress / Biops 2 (FPS)

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Sayonari Omega Black
20
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Joined: 7th Apr 2004
Location: On my desk.
Posted: 3rd Apr 2006 23:11
It's like the first one and nothing much to say really.
Any comments will we appreciated.

Image attached.

Working on.

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Uncle Sam
19
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 3rd Apr 2006 23:42
Hehe, not bad!

Uncle Sam
Nvidia Geforce 6600 GT 128MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
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French gui
20
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Joined: 11th May 2004
Location: France
Posted: 4th Apr 2006 00:04
Yep, cool screenie, any chance of a video (or demo)?

The admiral
22
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Joined: 29th Aug 2002
Location:
Posted: 4th Apr 2006 06:46
Looks awesome dude

The admiral
Baggers
20
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Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 4th Apr 2006 10:08
I remember playing the first. Was a decent size, I'm looking forward to seeing where this is going.

M.I.A is pending
zzz
19
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Joined: 13th Nov 2005
Location: Sweden
Posted: 4th Apr 2006 22:27 Edited at: 4th Apr 2006 22:28
Will that insect be able to, well eat my brain? This looks awesome man!

FoxBlitzz
20
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Joined: 19th Nov 2003
Location: United States
Posted: 4th Apr 2006 22:27 Edited at: 4th Apr 2006 22:28
Spider/crab-like enemy needs a shadow. Other than that, it's pretty cool.

AMD Athlon 64 X2 4200+
1GB DDR-SDRAM (May increase to 2GB one day)
512MB ATI Radeon X1800 Series - Finally! A card that does pixel shaders correctly!
Chris Franklin
19
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Joined: 2nd Aug 2005
Location: UK
Posted: 7th Apr 2006 13:05
Looks cool

Theme park simulator wip

Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 7th Apr 2006 15:11
reminds me of starship troopers, the game.
cool though

my forum - still in development
Sayonari Omega Black
20
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Joined: 7th Apr 2004
Location: On my desk.
Posted: 13th Apr 2006 20:20
Thanks for all your comments, we are working hard to make a decent game.
The demo will be out some time soon.

Meanwhile I'm attaching another screen.

Working on.

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Hawkeye
21
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 13th Apr 2006 20:27
Nice level, but the ceiling fan texture sticks out like a sore thumb on a piece of plate glass. Extrude a box from the ceiling or something, it'll make it look more natural. Sweet design otherwise


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
zzz
19
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Location: Sweden
Posted: 13th Apr 2006 21:34
Creepy... A pair of glowing eyes in the dark would be great...

Sayonari Omega Black
20
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Joined: 7th Apr 2004
Location: On my desk.
Posted: 22nd Apr 2006 19:43
This screen shows some game parameters (fps, polygons, rigid bodies).

Hope you like it

Working on.

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Sayonari Omega Black
20
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Joined: 7th Apr 2004
Location: On my desk.
Posted: 6th May 2006 05:27 Edited at: 4th Jun 2006 18:11
Can't upload it...
The page send me a SQL error...
-------------------------------------------------------------------
Here is the first video.

I used the Fraps demo so the video is short and heavy (16 megs) so be wared.
The video was recorded at 35 fps but the game runs at smoothly 60 fps.

Any comments will be appreciated.

-------------------------------------------------------------------
Can't upload it...
The page send me a SQL error...

Working on.
DB newbie
19
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 6th May 2006 05:37
were is the link.

visit my site (unfinished)
www.freewebs.com/dbnewbie
MadrMan
18
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Location: 0x5AB63C
Posted: 6th May 2006 14:18
Good question.

DB newbie
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Location: um..... i dont remember.
Posted: 6th May 2006 17:04
lol

visit my site (unfinished)
www.freewebs.com/dbnewbie
Pricey
21
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Posted: 6th May 2006 21:36
this looks very very pretty

:: 3Ghz Pentium 4 / Hyper Threading, 1024mb RAM, 250GB HDD, 256mb Radeon 9600XT Graphics ::


Sayonari Omega Black
20
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Joined: 7th Apr 2004
Location: On my desk.
Posted: 14th Jun 2006 17:23
This is one of the advertising posters we have made.
The demo will be out very soon...

Hope you like it.

Working on.

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cdborrego
19
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Joined: 26th Jun 2005
Location: Earth
Posted: 14th Aug 2006 08:16
Just another image....

www.nusofstudios.com

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FoxBlitzz
20
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Joined: 19th Nov 2003
Location: United States
Posted: 14th Aug 2006 08:58
Umm, when I said "Spider/crab-like enemy needs a shadow," I meant that it needed a stencil shadow. Not a blob shadow that doesn't cover the entire body.

AMD Athlon 64 X2 4200+
1GB DDR-SDRAM (May increase to 2GB one day)
512MB ATI Radeon X1800 Series - Finally! A card that does pixel shaders correctly!
Uncle Sam
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Location: West Coast, USA
Posted: 14th Aug 2006 09:25
Looks fine to me, probably performance friendly.

Uncle Sam
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FoxBlitzz
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Location: United States
Posted: 14th Aug 2006 09:26
Aw, come on. Why does everyone say that? As long as the shadowcasting mesh is somewhat low-poly, you get very little performance decrease.

AMD Athlon 64 X2 4200+
1GB DDR-SDRAM (May increase to 2GB one day)
512MB ATI Radeon X1800 Series - Finally! A card that does pixel shaders correctly!
Sayonari Omega Black
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Location: On my desk.
Posted: 14th Aug 2006 18:36
Somehow the shadowcasting still has many bugs... the command need some fixes

Working on.
FoxBlitzz
20
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Joined: 19th Nov 2003
Location: United States
Posted: 15th Aug 2006 00:04
Use the stencilshadowbone.fx file from the compiler directory. It's supposed to work a lot better, and you'll be able to change more attributes. Also, are you using the GPU shadow shading, or the CPU shadows? You should be using the GPU shadows, because they're faster.

AMD Athlon 64 X2 4200+
1GB DDR-SDRAM (May increase to 2GB one day)
512MB ATI Radeon X1800 Series - Finally! A card that does pixel shaders correctly!
Sayonari Omega Black
20
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Joined: 7th Apr 2004
Location: On my desk.
Posted: 15th Aug 2006 18:16 Edited at: 15th Aug 2006 18:20
We have tried with different shadow fx files and the problem isn't the performance, the problem is the way the shadow cast renders and the position of the lights.

At this moment we don't have time to optimize it (too much things to do), surely later.

Working on.

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