Well, I'm making a game for a school project, but unfortunatly I have deadline's and I've run into a few roadblocks. I got the basics working (forward/backward, turning, basic collision) and managed to align the bottem of the bike to the matrix (for hill climbing and such). When it came time to add something resembling real-world physics, I looked around on the net (these boards included) and found several tutorials on car physics and gravity, which have been useful. The problem I have is trying to merge the gravity and basic physics with my exsisting code and making it all work. I managed to get gravity working to some degree, although not as well as I like. I've spent about a week of class time just working on that. I've concluded its as good as its gonna get, and turned my attention to adding physics (friction, air resistance, drag, etc). However, adding these while keeping the gravity seems to be difficult. My second question, is about sliding collision. Sliding collision with other objects (ie other bikes and cars) is easy, I got that working. Sliding collision with the matrix, I can't seem to do. So, if anyone thinks they could help me with physics, gravity, and making them all work together, and sliding collision with the matrix, I'd greatly appriciate it if you emailed me. My email is
[email protected], icq is 86428337. I say email because I'll probably forget to check this board for about 3 days and lose the topic

Thanks anyone who chooses to help. (btw, I can supply what code I have so you can see and point out all my monumental screw-ups).