This a tutorial that I made a couple of days ago. NIK said that it doesn't edit the HUD.x models texture, so see if you can figure it out.
Quote: "Here is a tutorial for retexturing weapons. If there are any issues with it let me know and I will fix it. I am using the Tavor as an example.
1.Make a folder in the "gamecore/guns" directory and name it "myguns".
2.Copy the Tavor folder from the directory "gamecore/guns/scifi" and paste it in your "myguns" folder and copy the Tavor files from the "entitybank/scifi/items" directory and paste them in the "entitybank/user" folder.
3.Edit the tavor texture and save it over the "gun_D2.dds" in the "myguns" folder as "gun_D2.tga".
4.Go to the "entitybank/user" folder and replace the .FPE with this one:+ Code Snippet
;Header
desc = New Tavor
;AI
aiinit = appear2.fpi
aimain = weaponglow.fpi
aidestroy = disappear2.fpi
;Spawn
spawnmax = 1
spawndelay = 3000
spawnqty = 1
;Itemproperties
defaultstatic = 0
materialindex = 3
collisionmode = 0
debrisshape = 0
explodable = 0
;Orientation
model = tavor.X
scale = 100
rotx = 0
texturepath = gamecore\guns\myguns\tavor\
textured = gun_D2.tga
reducetexture = -1
transparency = 1
isimmobile = 1
;Identity Details
isweapon = myguns\tavor
quantity = 1
speed = 100
;Decals
decalmax = 1
decal0 = glowzone
5.Start up FPSC and make a small room so that you can test your retextured gun.
6.Click the "entities" tab and add a new entity. Go under user and find "New Tavor".
7.Add some ammo around it and a player start marker.
8.Click "Test Game" and enjoy your new Tavor.
"
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