Okay, the problem that I see is that a LOT of money was spent on the web site when no product was available.
Any time before I undertake an investment project, I create a business plan. Some ideas die there, if I deem it unworthy of my time and money.
Have you started making a game yet? I'm guessing no. What games have you made that make you qualified to create such a site? In order to make a commercial quality game that you can sell on your site would probably take you six months, doing the work part time, and assuming that you already have the skills.
So, at that point, you've got a game you could probably sell for $5. If we're generous, and people buy... say... 30 copies of the game, then you'll bring in $150.
Now, if you put your game on Download.com, you would get more exposure for free. If you had paid $79 for one year, your game would have higher placement and would get reviewed. If you wanted to get crazy, you could pay $99 for one month for the Premium package.
Then, you'd have maximum exposure on a very popular web site for WAYY less money. And, since you're not dealing in bulk, there is absolutely no advantage to building your own very expensive site.
Visit here for more information...
http://www.upload.com/1200-21_5-5081541.html?tag=fd
Research before you invest, or cause others to invest. Without a plan, you'll fail every time. No research was done, and a lot of money was spent on pointless things. There are plenty of free ways to create nice web pages.
At this point, it is impossible to pay for your investment. It will take several commercial quality games to see a profit.