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FPSC Classic Work In Progress / My first fpsc game Screens and info

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Chris Franklin
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Posted: 4th Apr 2006 15:59 Edited at: 4th Apr 2006 16:00
Hi I just started making my firstgame in fpsc today it's based on a scifi shooter (Similar to hl2 ) Now i'm not going to go hl2 quality or anything i just thought it was a good idea to share this with the community anyway here's some screens

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Lost Soul
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Posted: 4th Apr 2006 16:03
cool, looks a bit like my game

Doom,where the sanest place is behind a trigger.
Chris Franklin
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Posted: 4th Apr 2006 16:17
Thanks i forgot to upload the other screen i've attached it now

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Tom0001
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Posted: 4th Apr 2006 16:33
1st Screenshot looks pretty good, but it DOES look a little bit boring. Maybe adding in some entities, like wall signs here and there?
Second Screenshot looks interesting, too, but I think you have added TOO much fire that it looks unrealistic,

Tom

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Wyatt Earp
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Posted: 4th Apr 2006 16:37
Good luck and thanks for sharing.

One note: The fire looks like hell. I don't mean that in a good way either.
Chris Franklin
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Posted: 4th Apr 2006 16:58
Thanks it's just a basic outline at the moment so i will add more detail when i get towards the end of it

Nigezu
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Posted: 4th Apr 2006 17:07
Sorry for being rude but this doesn't look good!
Maybe you can add some entities here and there and and keep your eye on your frame rate.
At moment it looks like really low. 18-20? Too bad.
And remove that stupid glow under that weapon in first screenie. It looks dumb.
You can add some lightning too. Now it looks boring, grey crap.

Nigezu

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brummel
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Posted: 4th Apr 2006 17:20
I agree. Dont take these posts personal Sunrise, they are just to help you.
xplosys
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Playing: FPSC Multiplayer Games
Posted: 4th Apr 2006 17:38
Just for information, experiment with placing your decals. For example, moving the fire decals down will make the fire appear to be burning on the floor, not above it.

Keep working on it. I've seen a lot worse.

Crazy Grandpa
Chris Franklin
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Posted: 4th Apr 2006 17:46
Quote: "I agree. Dont take these posts personal Sunrise, they are just to help you."


ok



Quote: "Just for information, experiment with placing your decals. For example, moving the fire decals down will make the fire appear to be burning on the floor, not above it."


Thanks for the advice i might remove the fire all together

also i just started my own models so that the game has a unique feel not just all default fpsc stuff

SpyDaniel
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Posted: 4th Apr 2006 17:53
Personally, I really hate the fire and other decals fpsc has. They look really crap. Thats why I plan on making 3d fire, so every one can use it.

Just add some more stuff to your levels Sunrise. You seem to be good with DB, but with fpsc level design... well, you need to work on it.

Chris Franklin
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Posted: 4th Apr 2006 18:02
Quote: "Personally, I really hate the fire and other decals fpsc has. They look really crap. Thats why I plan on making 3d fire, so every one can use it.

Just add some more stuff to your levels Sunrise. You seem to be good with DB, but with fpsc level design... well, you need to work on it."

Thanks yea i've had db a while now only just got fpsc so it's totally new to me looking forward to that 3d fire

Lost Soul
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Posted: 4th Apr 2006 18:12
i dont think 3d fire would look good, cos if u look at fire in life it always seems 2d

Doom,where the sanest place is behind a trigger.
SpyDaniel
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Posted: 4th Apr 2006 18:18
Sorry to pop your bouble, but we live in a 3d world, not 2d.

Chris Franklin
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Posted: 4th Apr 2006 19:03
lol

Just been working on soem media for it e.g the fences for level 3 so the plan for level 3
You've just escaped from the building and end up outside and take cover behind a blown up car loads of enemys are waiting for you a bit further down tho and you must fight your way through to the end then level 4 will come

kl_dood
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Posted: 4th Apr 2006 22:05
DUDES, ENOUGH!
This is brilliant for a first game, end of subject. People shouldn't be saying "its better if you did this or that" since most of them cant talk. This game may not look the bees knees, but its doing its best with the engine it runs on, and besides... you dont know how cool the gameplay will be ^_^.
It may be so amazing, he should charge it...
i doubt that, but still, KEEP IT UP.

I don't care what you think of my signature.
Chris Franklin
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Posted: 5th Apr 2006 22:44
Thanks it's gonna improve alot when i add my custom guns if i can and i'm also going to rebuild the levels

Theme park simulator wip

K Jah
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Posted: 10th Apr 2006 15:28 Edited at: 10th Apr 2006 15:30
Quote: "People shouldn't be saying "its better if you did this or that""

*sings* You are an idiot, ha ha ha ha.
If we don't tell him how it could be better it might never be so!

And will people please stop blaming the engine. That is not the engine's best at all, please look for other threatds such as Nick's project and Pro Pack Vol 1. A bad workman always blames his tools.

Otherwise keep trying. I'm sure it'll look good eventually, lightmaps are your friends.

<('.')> <(@.@)> <(-.-)>
GO TEXT KIRBY
Butter fingers
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Posted: 10th Apr 2006 18:13
Ok. Criticism is always better than praise. Everybody on here loves games. We know what is cool, what is fun, and what we wanna play. And with middleware like FPSC, there are gonna be loads of different standards of production. SO
Good on you, it looks cool
And I'm sure you've got loads of stuff to tweak and change. So keep at it. nice one.

"Guns for show, knives for a pro."
Chris Franklin
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Posted: 11th Apr 2006 13:26
Thanks everyone well i got an idea from one of the screens on the fpsc site and built round that for one of the levels i'll post a demo when i've got some more stuff added

Theme park simulator wip

PureEvil
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Posted: 12th Apr 2006 07:04
Pretty nice job so far but suggesti9on on the first screenie its a bit plain maybe instead of a corpse you could put a skeleton thats sitting against the wall and a red light and maybe some blood maybe not

?¨®´´?ˆ¬
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Bet you didn't understand that. btw, ROCK ON, Resident Evil!!!
danielp
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Posted: 12th Apr 2006 07:42
Sunrise, I thought you were working on a theme park game? I hope you didn't give up on that because it sounded like fun.

Still, good luck with this project.

danielp

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Chris Franklin
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Posted: 12th Apr 2006 19:47
Quote: "Sunrise, I thought you were working on a theme park game? I hope you didn't give up on that because it sounded like fun."

Still making that just need a coder to help finish it

@All
Remaking this whole game so i'll have some new screens later

Theme park simulator wip

PS Studios Entertainment Games
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Posted: 14th Apr 2006 01:36
hey this game looks good!...alittle too muhc fire though..but good anywas tell me when itsdone!

Hey, wheres all the cream fillin?
Chris Franklin
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Posted: 19th Apr 2006 00:13
Thanks sorry for the bump reply didn't show up till now

When i've done a complete rebuild i'll release a demo

Theme park simulator wip boards

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