Try
Rem Project: BGs
Rem Created: 05/04/2006 20:53:18
Rem ***** Main Source File *****
set display mode 1024,716,32
`load bitmap "My-BG.png",1
`get image 2,100,100,150,150,1
`delete bitmap 1
load image "My-BG.png",1
`paste image 1,0,0
sprite 1,200,200,2
wait key
That is untested tho
Quote: "I have a number of projects where I have had to turn the BG into a sprite to keep it in place and I am sure this should not be correct."
Using sprites as the bg is the best way really then you can set the priority of other images over it

the menu in my themeparksim is sprites
Theme park simulator wip