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FPSC Classic Scripts / Prefab-lift

Author
Message
Cornik
18
Years of Service
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Joined: 8th Apr 2006
Location:
Posted: 8th Apr 2006 19:19
Hi everyone, mi first post
So I´ve created my own prefab (which is basically the "detention-small" with other textures). It´ll sound very weird, but I want that prefab to act like a lift, moving up and down. I mean, you enter in the room, and then it goes up or down. Is there [uanyway[/u] you can do something like that? Thanks!

The Cube is us
Lost Soul
18
Years of Service
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Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 8th Apr 2006 20:07
no... it has to be an entity to be able to do that.. so unless u can merge all the segments in ur prefab to 1 entity u cant.

Doom,where the sanest place is behind a trigger.
Cornik
18
Years of Service
User Offline
Joined: 8th Apr 2006
Location:
Posted: 8th Apr 2006 20:39
Lol thank u anyway

The Cube is us
Gam3r
18
Years of Service
User Offline
Joined: 15th Mar 2006
Location:
Posted: 9th Apr 2006 08:54
yeah you would need to model everything to 3ds format get the tga or dds textures convert the 3ds to x run it through the entity maker and make an "elevater" script and there after 2 monthes of that (depending on prefab size" you have 1 elevater room

-tyler
op89x
18
Years of Service
User Offline
Joined: 28th Feb 2006
Location: Naptown
Posted: 9th Apr 2006 09:48
Great idea, though.

Avaric Entertainment
Team Leader/Lead Developer
MORPG programmer
19
Years of Service
User Offline
Joined: 23rd Aug 2005
Location: runescape
Posted: 10th Apr 2006 04:50
isn't the lift item good enough for you? just have a door in some room that goes to a lift. it's as effective as a room...

MORPG programmer?
nah, MMORPG gamer is more like it =D
3D modelers needed for new MORPG!! join now!!

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