Which was made into a pathetic sequel that sci-fi hosts every other month. Unfortunatly
- Is there any way you can put doors on the floor and/or in the the ceiling?
Yes, you need to grab a copy of the segment editor and rotate the door about the y axis by 90 degrees.
- I´d like to make trap rooms just like in the movie. I mean, the player enters in the room, then suddenly some kind of guns, blades or whatever appear from the walls an kill the player.
What you first off want is a model. The code that Antimatter games provided will work, but I belive that increasing physics forcedamage to like a 50000 will produce the result you desire, that is, of course, if you move it WITHIN fpsc. and it is only a mabey, I haven't toyed with the physics engine that much, unfortunatly animations are not calculated for collisions.
- How do I make a "hurt zone" that kills the player instantly?
- I want the "hurt zones" to hurt, but not immediately. Only 1 or 2 seconds after the player is in their area.
- I know this has been asked before, but wasn´t answered (I think)How do I make a countdown, so the player has a time limit to get out of the Cube or he will die?
A small correction that makes it a little easier, use a skull entity and attach this script
::followplr
:state=0:timerstart,coloff,state=1
:state=1,timergreater=5000:plraddhealth=-500
Notice: There is a bug with the timer command, if you use timers ANYWHERE ELSE while this is running, it will be longer then 5 sec.
Notice to Antimatter games: The movie in question is an infininitly sized 'cube'. It isn't just one room he is talking about, it is the whole game. Or atleast I think that is what he means.
We all have our inner noob.
Join the NJL: We have MORE fun!
When in doubt, blame a mod!