When I put that code in the camera don't rotate anymore.
The camera jumps to his old position and stands right there.
There is no difference between .1 or .01, same problem.
Something wrong with the code above??
set display mode 1024,768,32
hide mouse
sync on
sync rate 100
autocam off
load image "Grass.png",1
make matrix 1,1000,1000,100,100
prepare matrix texture 1,1,100,100
update matrix 1
make object box 2,10,150,200
position object 2,0,75,100
load image "background.png",2
texture object 2,2
load object "plain.x",4
position object 4,500,10,100
make light 1
position light 1,10,100,10
position camera 500,150,0
pitch camera down -20
do
CX#=Camera Angle X()
CY#=Camera Angle Y()
CZ#=Camera Angle Z()
CX#=Wrapvalue(CX# + Mousemovey())
CY#=Wrapvalue(CY# + Mousemovex())
Rotate Camera CX#*.01, CY#*.01, CZ#*.01
rem Rotate Camera CX#,CY#,CZ#
if upkey()=1 then move camera 5
if downkey()=1 then move camera -5
sync
loop