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FPSC Classic Models and Media / Free Scientist/Doctor Model - WIP

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Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 14th Apr 2006 00:49
Quote: "use the info on main page of fpsc website"


huh, what info? a link perhaps, what section?


RedCore Software + Design, Click on image to go to My website.
Benjamin A
18
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 14th Apr 2006 00:51
Quote: "benjamin, are you sure, on my end its really smooth, unless you are using a different modelling program."


I'm only using him in FPSC. Smooth may not be the correct expression, blocky would be better. IMO, this character is way to blocky to be even considered as human. Humans aren't blocks, they're organic and the rounded features humans do have are unfortunally missing.

When placing him next to some of the other FPSC included characters and others I do own. he's really not fitting in at all, he really looks from another world.

Bored of indoor? Add outdoor to your FPSC games!
http://www.aeilkema.dds.nl/mega/index.html
Need music for your games? Check the above link also!
Jon Fletcher
19
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Location: Taunton, UK
Posted: 14th Apr 2006 00:59
oh... can you post a screenshot please, i thought the smoothing would apply in fpsc, obviously not...

-Jon


RedCore Software + Design, Click on image to go to My website.
gps
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Joined: 16th Dec 2004
Location: England
Posted: 14th Apr 2006 01:43 Edited at: 14th Apr 2006 01:43
Quote: "huh, what info? a link perhaps, what section?"


I think he's refering to this...

http://www.fpscreator.com/42.html

ultraplex
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Location: cyberspace
Posted: 14th Apr 2006 02:12
yep gps right on the money

Never eat yellow snow
Klick
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Joined: 24th Jan 2006
Location: ANGEL COMMANDing...
Posted: 14th Apr 2006 02:25
Lol, the model looks like origami gone 3d

Everyone was once a n00b....
Join the NJL to destroy the pros with n00by questions!!!
Jon Fletcher
19
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Location: Taunton, UK
Posted: 14th Apr 2006 02:27
ok, thanks for the link

-Jon


RedCore Software + Design, Click on image to go to My website.
Walking Dead Productions
18
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Joined: 6th Apr 2006
Location: USA
Posted: 14th Apr 2006 03:07
I have tried exporting models using those Panda settings and I have never been able to get any of my models to work with FPSC.
Jon Fletcher
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Location: Taunton, UK
Posted: 14th Apr 2006 06:10
ok, i used those settings, and i got it ingame, only to find that it is completely black (no texture) and the aniamtions are messed up, even though i couldnt see the model properly, it looked kinda smooth, but thats probably just because of the black texture so lighting doesnt make the polygons show up...

-Jon


RedCore Software + Design, Click on image to go to My website.
Benjamin A
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Location: The Netherlands
Posted: 14th Apr 2006 10:08
Here's the screenshot from within FPSC. Just compare the 2 models. The scientist is completely blocky and had unhuman features, the other character (the specialist) really looks like a human. All of the FPSC original (and other characters I've got) look more like the specialist.

You just couldn't use bith of them together in a game, the scientist would really look out of place.

Bored of indoor? Add outdoor to your FPSC games!
http://www.aeilkema.dds.nl/mega/index.html
Need music for your games? Check the above link also!

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ultraplex
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Location: cyberspace
Posted: 14th Apr 2006 11:20
oh yeah i forgot i converted the texture to tga..

Never eat yellow snow
Jon Fletcher
19
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Location: Taunton, UK
Posted: 14th Apr 2006 23:18
ok, thanks ultraplex

benjamin, yeh they do look kinda crappy next to eachother, and twas just a mess around in 3ds max, but i learned some things from that screenshot, thanks. though i suppose its better than some of the other character models going for free dont you think?

anyway, i get some messed up animatios, can you upload the entity files please benjamin? or ultraplex?

-Jon


RedCore Software + Design, Click on image to go to My website.
Benjamin A
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 14th Apr 2006 23:24
Quote: "though i suppose its better than some of the other character models going for free dont you think?"


Sure does and with some more practise it may turn out excellent. Doing characters is though, I never quit manage to get them right.

Quote: "can you upload the entity files please "


Which ones? The ones of the your own character?

Bored of indoor? Add outdoor to your FPSC games!
http://www.aeilkema.dds.nl/mega/index.html
Need music for your games? Check the above link also!

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JimB
22
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Joined: 21st Sep 2002
Location: UK
Posted: 14th Apr 2006 23:47
I have'nt read all this thread but if you want a smooth model make sure all vertices are welded on exporting.
If I'm on the wrong track disregard
Samuli
18
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Joined: 12th Feb 2006
Location: Finnland
Posted: 15th Apr 2006 00:29
I made the texture a bit lighten. Tell me, what you think about it. As you can see after download that it's not much difrent than the orginal.

My game site http://www.freewebs.com/samuli_games/

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Jon Fletcher
19
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Location: Taunton, UK
Posted: 15th Apr 2006 01:59
thanks for the entity files benjamin

i applied a smooth modifier (a smalla mount) to the model before exporting, so i think theres no need for any vertices being welded.

i'll have to test that texture samuli, looks a bit different.

-Jon


RedCore Software + Design, Click on image to go to My website.
Jon Fletcher
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Location: Taunton, UK
Posted: 15th Apr 2006 03:15
the animations arent working on that one either, lol, i'll have to watch that video again, and be clear that i done everything right

-Jon


RedCore Software + Design, Click on image to go to My website.
Mr Flowerkohl
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Location: Deutschland - Germany
Posted: 16th Apr 2006 22:23
is it animated ?

yeah...thats the ticket !
Jon Fletcher
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Location: Taunton, UK
Posted: 16th Apr 2006 23:10
it was, but the wrong animations, i'm gonna need to test out the character studio files a bit more...

-Jon


RedCore Software + Design, Click on image to go to My website.
SpyDaniel
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 17th Apr 2006 00:04
Jon, you will need to change the animation keys in the panda exporter, after you set every thing to 25 fps. I think I got my animations working right, but I cant tell, I get the spiky mesh. If you know how to fix the spiky thing, let me know.

Papa Lazarou: Your my wife now!

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Jon Fletcher
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Posted: 17th Apr 2006 00:10
ok, i'll check it out soon...


RedCore Software + Design, Click on image to go to My website.
Zizaco
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Location: Brazil
Posted: 19th Apr 2006 19:52
And...?
where is it? isnt ready yet?

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