Quote: "Brits call flashlights torches"
lol, didn't even think about that... well it seems like it would make a really neat addition to a fps (especially with all the new first person shooters around that are meant to be scary) so i'll look into the fix and see if i can get anything working, thanks for the help.
[edit]
ok using the other thread i managed to get this...
hide mouse
sync on
sync rate 30
autocam off
load object "walls.x", 1,1
set ambient light 50
set spot light 0,10,20
position camera 0,50,0
position light 0,0,50,0
color backdrop 0
set object specular 1,0
make object sphere 2,2
hide object 2
do
position object 2,camera position x(),camera position y(),camera position z()
set object to camera orientation 2
move object 2,300
dis#=intersect object(1,camera position x(),camera position y(),camera position z(),object position x(2),object position y(2),object position z(2))
move object 2,dis#-350
control camera using arrowkeys 0,5,2.5
position light 0,object position x(2),object position y(2),object position z(2)
rotate light 0,camera angle x(), camera angle y(), 0
sync
loop
it works well enough but the light looks alittle square most of the time and doesn't register at some of the points (mostly the pillars) like it should, anyone got any input on how to improve it?
life's one big game
spec= 2ghz, 1gb ram, 512mb gpu, directx 9.0c, dbpro and classic
