Gets a gun and shoots everyone who says the words 'trigger zone'
Trigger zones are gay. Slows down FPSC with aditional calculations and aren't pin point accurate.
plrcanbeseen is also gay, slows FPSC down quite a bit, but is a hell of alot more accurate then triggerzones
plrdistwithin is fast, but inaccurate, like the zone, all it does is tell if the plr is in a distance, not if seen, however, it is precalculated so you might as well use it.
as for animating a rotating object... laughs... rotateiy is used for rotating objects... problems include timer being stupid.
Thus,
:state=0:rotateiy=60,state=1,timerstart
:state=1,timergreater=1500:rotateiy=-120,state=2,timerstart
:state=2,timergreater=1500:rotateiy=120,state=1,timerstart
:plrdistwithin=500,plrcanbeseen:activateifused=1
:shotdamage=1:activateifused=1
general concept. Not only will it 'see' you like a REAL CAMERA would, but if you watch it, you can dodge it. Adjust the feild of view in the entitys settings, and make it blinder by adjusting plrdistwithin.
Problem is, you NEED to have it animated by FPSC not in the model, that is because the model doesn't tell fpsc which direction it is faceing.
the ACTIVATEIFUSED feild needs a script to activate, and that is for later.
We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.