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2D All the way! / vector games?

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New Creature Feature
22
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Joined: 27th May 2004
Location: Tennessee- USA
Posted: 18th Apr 2006 00:26
I've been working with a buddy in Flash. Making good progress on some retro games. I'm the graphics guys and he codes.

I own DBPro (I'm lousy at coding) and have not seen anybody attempt any 2d vector stuff like Atari's Battlezone or Asteroids. Anybody attempted this and had any success? Any help appreciated.

Thanks

Therefore if any man be in Christ, he is a new creature: old things are passed away; behold, all things are become new. II Corinthians 5:17
Pincho Paxton
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Posted: 18th Apr 2006 02:07 Edited at: 18th Apr 2006 02:08
Asteroids can be done because it is top down, and can be sprites, but I think that Battlezone was 3D. You would have to use transparent models with lines for graphics, I think.

adr
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Posted: 18th Apr 2006 15:48
Well, Cloggy's D3D plugin would let you draw the lines in 3D manually ... so you could have a go at some serious vector based gaming.

[center]
iv tryed everything!!!!!!!!!! could u please just add The gun and shooting Code thats All!!!!!!!!!
New Creature Feature
22
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Joined: 27th May 2004
Location: Tennessee- USA
Posted: 20th Apr 2006 01:31
pincho-
I was checking into raycasting. It's the idea they used on the first Doom and Wolfenstein 3d. I was wondering if Battlezone and the first Star Wars game were in fact real 3d or raycasting.


adr
I'm gonna google for it but I'm assuming it may not that easy. Can you tell me where can I find that plugin?
thanks

Therefore if any man be in Christ, he is a new creature: old things are passed away; behold, all things are become new. II Corinthians 5:17
Hawkeye
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Location: SC, USA
Posted: 20th Apr 2006 15:20
Ahh yes, vector based graphics rock teh gate


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Pincho Paxton
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Posted: 20th Apr 2006 15:34 Edited at: 20th Apr 2006 15:37
Quote: "pincho-
I was checking into raycasting. It's the idea they used on the first Doom and Wolfenstein 3d. I was wondering if Battlezone and the first Star Wars game were in fact real 3d or raycasting.
"


The first 3D games were vectors like you said. They didn't have any solid fills.

New Creature Feature
22
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Joined: 27th May 2004
Location: Tennessee- USA
Posted: 20th Apr 2006 18:26
Hawkeye

thanks for the link. That is kinda like the project I am working on. We (me and my coder) are going for more vector lines only, but plan to throw unexpecting players a few surprises. We're doing it in Flash right now, but I'm wondering about porting it to Dark Basic Pro. I was thinking about exporting the vector art as bitmaps and loading them into DBP.
Does anyone know if DBP really draws vectors or is it just rasterized lines?

Therefore if any man be in Christ, he is a new creature: old things are passed away; behold, all things are become new. II Corinthians 5:17
adr
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Posted: 21st Apr 2006 00:29
As far as I know, there's never been a vector based graphics engine for games. The only non-rasterised graphics you'll find are in art packages. The sole exception is drivey which is a rolling driving demo, using a (slow) vector based 3D engine.

Cloggy's D3D plugin can be found here

[center]
iv tryed everything!!!!!!!!!! could u please just add The gun and shooting Code thats All!!!!!!!!!
New Creature Feature
22
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Joined: 27th May 2004
Location: Tennessee- USA
Posted: 21st Apr 2006 01:53
thanks adr
There is some ray-casting engine stuff for Flash that does it in vector (I know, probably contradicts raycasting terminology). I would like to use DBP for 3d purposes in the game.

Therefore if any man be in Christ, he is a new creature: old things are passed away; behold, all things are become new. II Corinthians 5:17
Kevin Picone
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Location: Australia
Posted: 21st Apr 2006 15:15
BattleZone doesn't use ray casting. It's a Wire frame 3D. (prolly limited rotations though given it's age). The principals behind it and all those early wire frame games (Elite/Star wars etc) are still in use today. Only the rasterization methods (due to horse power) have really changed. From wire frame, to filled, to linear texture mapped, perspective texture mapping etc

indi
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Location: Earth, Brisbane, Australia
Posted: 3rd May 2006 11:03
I saw a raycast game demo peter moulinex did when i saw the spore demo on a webste holding info for a game con. a while back but now i cant find it.
it was one room with a raycast style and you could see dust etc in the air.

If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself 

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