Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Max ammo?

Author
Message
K Jah
19
Years of Service
User Offline
Joined: 13th Jun 2005
Location: UK
Posted: 18th Apr 2006 14:04
Is there any way of having a max ammo set on guns? So you can't pick up more than a certain amount like in some games.


FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 18th Apr 2006 17:44
Only leave that amount out and set any enemy with the same weapon's can pick up to no.

FLA
We are all noobs at something!
K Jah
19
Years of Service
User Offline
Joined: 13th Jun 2005
Location: UK
Posted: 19th Apr 2006 12:44
Oh come on I already thought of that.

300 win mag
18
Years of Service
User Offline
Joined: 18th Feb 2006
Location: USA
Posted: 21st Apr 2006 05:52
its not a script u haft to look when u right click on the gun its in there because i had the same problom

Road to Perdition a game in the making
Tom0001
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location:
Posted: 21st Apr 2006 19:27
No 300 Win Mag, he does not mean have unlimited ammo when the gun is picked up. He means only a certain amount of ammo can be picked up in the level. Am I right, K Jah? If you ARE looking to set it to unlimited ammo, then there are two ways:

-IF THE PLAYER STARTS WITH THE GUN:
Then place another copy of the gun outside of the map so it can never be picked up, and right-click on it. Find the AI Scripts section and change the Reload Quantity to a 0. Now when you start the game, the player's gun will have unlimited ammo

OR

-IF THE PLAYER PICKS UP THE GUN
Place it where you want it to go, right-click on it and find the AI Scripts section. Now find the Reload Quantity and change it to 0.

If you don't mean unlimited ammo, but only a certain amount of ammo able to be picked up in the level, then I will be no help there. Sorry.

If it is something else, then say so in more detail.

Tom

Support your local Riker 9 Chapter.
Halfling 990
18
Years of Service
User Offline
Joined: 17th Apr 2006
Location: Planet Udigidi
Posted: 27th Apr 2006 19:58
ye tom he meant like halo gunz ... like smgs can only pick up 180 bullets on it own and a dual 360 bullets.... i dont know any scripts dont count this as flame bait just trying to make ppl understand....
Bloodeath 6 6 6
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 27th Apr 2006 21:45
maxammo=180


lmfao i have no idea

how about just placing a certain amount of ammo things in the level for the weapon
and just..setting

pick up enemies weapon? to no
that could solve the problem
and if you want to make it look like there is more ammo that you cant pickup

turn the ammo in to a static entity

i feel like a GOD!!!! everyone KNOWS ME!!!!
K Jah
19
Years of Service
User Offline
Joined: 13th Jun 2005
Location: UK
Posted: 28th Apr 2006 18:58
But then you'd alsways end up with odd amounts of ammo.

Or I could just put lots of enemies in so you have to use ammo !

Login to post a reply

Server time is: 2024-11-22 09:52:10
Your offset time is: 2024-11-22 09:52:10