Quote: "I don't recall saying that Raven but I would prefer it if whatever I mention to you on MSN about what may or may not happen does not keep appearing on the forums."
oh, alright. well anyways s'pose it doesn't matter, newton (esp. 1.5x) is a damn sight better for now.
Quote: "I'm interested in your demo, Raven. Adding ragdoll support is quite an accomplishment that I'd like to see."
You'd be surprised how stupidly easy it is actually. I mean, if you want I can dig up an old demo I have where I made ragdoll without any physics thanks to some code that Haggis posted..
The main part of ragdoll is more how to keep limbs at the length they need to be; which is simple when you have the joint system that ODE has.
I'll see about making a demo with it sometime over the next week when I have time.
Quote: "That doesn't even make sense. ODE was chosen because it got the job done and didn't require any additional user licensing. DarkPhysics does. Plus, since an FPSC game wouldn't showcase the capabilities, it's unlikely that it would get approved."
Well, I'd say why ODE was chosen; but I'd probably be yelled at by Mike again... or get corrected one of the two.
I'm well aware it wouldn't showcase Aegis abilities; but I was under the impression that the 'free' version was going to do what ODE currently does (ie not alot) hense why it was going to be shipped.
Would've made more sense that way too tbh, then everything could be unified conserning Collision and Dynamics. Then again that's probably just my opinion on the matter.
Which is a point: I need to talk to you on MSN Mike.