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FPSC Classic Scripts / What scripts to edit when making a weapon?

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Message
Hayer
19
Years of Service
User Offline
Joined: 4th Nov 2005
Location: Norway
Posted: 19th Apr 2006 17:47
Hi!
Was just wondering which scripts i have to edit/make if im going to have my own wepaons/3d models in-game... Plz give an exaple like
Scriptbank\...

Mess with the bests, die like the restes!
randbo
18
Years of Service
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Joined: 10th Apr 2006
Location:
Posted: 20th Apr 2006 18:28
well lets see here. first start a new level in fps, add 4 floors, drop on that a couple of weapons and ammo.
then go to entity editing and see which script is the in the main slot.

that would be weaponglow.fpi or weapon.fpi
also ammoglow.fpi or ammo.fpi

their primary purpose is to sense when the player is within 40 units and then get picked up into the players inventory.
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 20th Apr 2006 21:39
ok randbo described how to edit weapons in game.
You can edit a guns properties in the gamecore\guns file
open gunspec.txt.
making your own weapons has like a million threads already.
have a search.

"Guns for show, knives for a pro."

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