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crow34
19
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Joined: 22nd Jul 2005
Location:
Posted: 20th Apr 2006 20:28
free rifle part 2

nuff said again

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crow34
19
Years of Service
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Joined: 22nd Jul 2005
Location:
Posted: 20th Apr 2006 20:29
screenie2

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crow34
19
Years of Service
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Joined: 22nd Jul 2005
Location:
Posted: 20th Apr 2006 20:30
rar download

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Havok
19
Years of Service
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Joined: 29th Jul 2005
Location: In a box
Posted: 20th Apr 2006 21:41
Great job crow! Keep it up!


I know Karate, Kung Fu, and 47 other dangerous words...
KeithC
Senior Moderator
18
Years of Service
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Joined: 27th Oct 2005
Location: Michigan
Posted: 20th Apr 2006 22:02
Nice work

Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 20th Apr 2006 23:27
cool, kinda like my repeater from a while back, good work crow

keep 'em coming

-Jon


RedCore // www.redcore.uni.cc
Luke314pi
18
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 20th Apr 2006 23:29
Awesome!
Acolyte Entertainment
19
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Joined: 28th Dec 2004
Location: Oregon, US
Posted: 21st Apr 2006 02:14
is it animated?

fik
20
Years of Service
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Joined: 28th Sep 2004
Location:
Posted: 21st Apr 2006 05:08
Good model but one question why do you waste so many polys and end up with high count?
Example in this gun it has 5 rings of polys in the sight alone when you only need to use 1, same thing in the barrel tube.
If you use less where there is no change in topology you could cut these models poly count a lot with absolutly no change in look.
Just a suggestion to save you time and make them better for game
Zerodin
19
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Joined: 8th Mar 2005
Location:
Posted: 25th Jun 2006 00:26 Edited at: 25th Jun 2006 00:28
THIS is the kind of gun I am wanting for my game! Thanks for putting this out there.
I got a thingy to optimize it but I dunno what I need to animate it, milkshape maybe?

"Mushrooms, Snakes, and you!" the selfhelp book for badgers
Me Self
18
Years of Service
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Joined: 7th Mar 2006
Location:
Posted: 25th Jun 2006 01:34
Eh , major bumb but what ever /
Lizblizz
18
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Joined: 13th Dec 2005
Location:
Posted: 25th Jun 2006 05:40
nice crow could you make it zip?

~*~princess~*~
Zaibatsu
18
Years of Service
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 25th Jun 2006 05:45
I can!

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FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 25th Jun 2006 13:31
Get WinRar.It's free.

dennisb
18
Years of Service
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Joined: 26th Apr 2006
Location: New York
Posted: 27th Jun 2006 15:19
Hi

When I try to import this into milkshape it crashes. Has anyone gotten it into milkshape or fpsc? If anyone has a version of it I can use I'd appreciate it.

Dennis The Frogman
www.3dfrog.com
KIWIDOGGIE
18
Years of Service
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Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 30th Jun 2006 06:31
here it is fpsc ready not tested though so it may not work
here
...
....
.....
......
Uh Uh Uh choo

its in zip format forpeople with out winrar "boo hoo"

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KIWIDOGGIE
18
Years of Service
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Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 30th Jun 2006 06:32
oh yeah its not animated
JohannesM
18
Years of Service
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 30th Jun 2006 11:19
awesome! now all i need is some cowboys and a revolver weapon.

dennisb
18
Years of Service
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Joined: 26th Apr 2006
Location: New York
Posted: 11th Jul 2006 16:10
Thanks! I'll try it out

Dennis The Frogman
www.3dfrog.com
Full Metal Wolf
18
Years of Service
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Joined: 9th Jun 2006
Location:
Posted: 11th Jul 2006 22:30
Very good work thx

Dont worry, take out the pumpgun
Full Metal Wolf
18
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Joined: 9th Jun 2006
Location:
Posted: 11th Jul 2006 22:31
Really good work thx

Dont worry, take out the pumpgun
Silent Thunder
18
Years of Service
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Joined: 6th Feb 2006
Location: The Ship
Posted: 12th Jul 2006 20:29
wow crow, all of your models look professional, thegamecreators should have you on their modeling team.

2.4 Ghz P4 (non HT) Processor, 768 MB of (266 Mhz) RAM
EVGA GeForce 5700FX LE, (256 MB, 250 Mhz Core, 400 Mhz Memory)

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