thanks for the comments guys, and yes, i knew about a 6 armed crawling zombie before metioned, the imp from D3 gave me the idea... i dont know why 6 arms though, lol
bond1, when applying your biped animation, a window comes up asking whether you want to quantize or map the frames, either way, i think i mucks up the keyframes, and when going to export, the animations have a different ending?
do i need to set the keyframes before loading the biped?
heres a screen of that window:
if you could provide some in depth information of how to make characters from applying the biped point inward, that would really help, or anything
Quote: "btw please show your objects and enemys and stuff in fpsc so we can see the true quality fpsc tends to tear down the textures"
dont worry, i rendered it to look like what it is ingame (except the shadows and obviously the antialiasing
but heres a shot ingame anyway...
ok, NPC's it is then
with some extra deformations.
i also wanted to create my own hellknight looking creature, that would be very scary, imagine this in your game, lol:
and its a human like body structure, so i can apply the biped
-Jon
RedCore // www.redcore.uni.cc