Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / [LOCKED] Ozark Games Free Model Pack #3?

Author
Message
KIWIDOGGIE
18
Years of Service
User Offline
Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 1st Jun 2006 21:31
I know how to model and animate very well but textures throw me off...your great.

KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 1st Jun 2006 23:56
Quote: "what do you use for texturing, sorry if its been asked
"


I use Paint Shop Pro X primarily.

-Keith


KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 2nd Jun 2006 02:59
Oh, and thanks for the compliment, Kiwi.


Michael S
18
Years of Service
User Offline
Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 2nd Jun 2006 07:53
do u have a relese date yet its been like 2 months
im so exited

KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 2nd Jun 2006 18:52
Sorry, I didn't see that there was a new messege. I'm finishing up the texture on the answering machine as I speak. The design of the machine is my own. I hope you all like it; I'll toss up a finished group shot soon, then it's just bundeling everything up and "shipping" it out.

-Keith


KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 2nd Jun 2006 21:27
OK, I'm satisfied with this model now. Answering Machine:



Other than the re-texture for the Double File Holder, that's gonna wrap up our last free pack.

-Keith


KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 2nd Jun 2006 21:28
The buttons and the light are all modeled geometry, for a little extra detail.

-Keith


dimoxinil
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location:
Posted: 2nd Jun 2006 21:59
You go improving

KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 3rd Jun 2006 00:17
Thanks; I couldn't find a digital font, so I had to construct those numbers from scratch.

-Keith


Michael S
18
Years of Service
User Offline
Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 3rd Jun 2006 03:32
Do you have a relese date set?

KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 3rd Jun 2006 07:35
Here's the finale render of the pack. All textures are correct, and everything is to scale in this render.



-Keith


kraM
18
Years of Service
User Offline
Joined: 14th Oct 2005
Location: SoCal
Posted: 3rd Jun 2006 08:25
That red stapler screams "Office Space". Great Work Keith!

Surfin' The Apocalypse
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 3rd Jun 2006 09:00
The background MUST be RGB 0,0,0

ALSO:
check the corner pixels,if one of them aint RPG 0,0,0 then the whole thing wont be transperant.

Les Horribres
18
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 3rd Jun 2006 09:09
wrong page!

Keith... I hate to break it to you, but your answering machine really reminds me of Simone Says hand held game... Otherwise, great work! And now you can sticky your own threads!

We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.
bond1
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 3rd Jun 2006 10:57 Edited at: 3rd Jun 2006 10:58
Quote: "Thanks; I couldn't find a digital font, so I had to construct those numbers from scratch."


That's hardcore! Nice work

---------------------------------------------------------------------------------------------------
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 3rd Jun 2006 16:25
Quote: "That red stapler screams "Office Space". Great Work Keith!
"

That's exactly what I was thinking when I made it.

Quote: "Keith... I hate to break it to you, but your answering machine really reminds me of Simone Says hand held game"

LOL, yeah; after making it, I actually thought it looked more like a timer for a bomb. Oh well, it's got multiple uses now. I also didn't want to put a drop shadow around the light (to simulate a glow) becasue somw game engines can use shaders to place the light there (since my stuff is always put out in general format as well).

-Keith


FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 3rd Jun 2006 19:24
Still looking good.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
Michael S
18
Years of Service
User Offline
Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 3rd Jun 2006 21:42
Great Job!!! looks awsome

KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 4th Jun 2006 17:18
Thanks again, guys.


wgreg2001
19
Years of Service
User Offline
Joined: 9th Jun 2005
Location: Philadelphia
Posted: 5th Jun 2006 21:37
Great work , So when is the pack going to be ready

warren gregory
KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 5th Jun 2006 21:47
As soon as I can wrap up all the little things and package it up.

-Keith


Michael S
18
Years of Service
User Offline
Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 6th Jun 2006 23:09
Congratz man

dimoxinil
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location:
Posted: 7th Jun 2006 18:30
My congratulations for the designation, Your election has been a great decision for all.

KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 7th Jun 2006 18:38
Thanks Dimoxinil and Seven.

OK, I've uploaded the Pack in .3DS format, for those of you who don't want to wait for the FPSC-Ready version. Here's the link, enjoy:

Ozark Games Office Pack

-Keith


Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 7th Jun 2006 23:15
looking good the answering machine does look like a bomb though, lol, but its still cool

-Jon


alterative, no images:
http://h1.ripway.com/Fletch06/solutions.htm
zork all the way
18
Years of Service
User Offline
Joined: 21st Nov 2005
Location:
Posted: 8th Jun 2006 23:13
are you makeing them FPS ready i cant convert them

brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 8th Jun 2006 23:28
Quote: "LOL, yeah; after making it, I actually thought it looked more like a timer for a bomb."


Before i read the text above the screenie i thought it was a timebomb. Great work!
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 8th Jun 2006 23:46
Zork,
When Keith gets the chance he will finish the FPSC ready model pack and it will install and work with FPSC like a charm.
Have a little patience.Keith always does good work.It will be worth the wait.

FLA
zork all the way
18
Years of Service
User Offline
Joined: 21st Nov 2005
Location:
Posted: 9th Jun 2006 00:19
im sorry

FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 9th Jun 2006 00:21
Nothing to be sorry about...lol.

FLA
KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 9th Jun 2006 04:10
Yep, as soon as I get all the pieces together, I'll hand it off to JOOM, and he makes it nice and tidy. No harm in asking.
-Keith


MR useless
18
Years of Service
User Offline
Joined: 30th May 2006
Location:
Posted: 9th Jun 2006 06:32
great pack

tird of the same boring games, well then buy a cocon game and elemanate your bordem
KIWIDOGGIE
18
Years of Service
User Offline
Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 9th Jun 2006 14:45
Ill convert some of them for you
KIWIDOGGIE
18
Years of Service
User Offline
Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 9th Jun 2006 14:54
Hey Can you export to 3ds again because it tells me that its a improper file format...But I did make the pen and pencil FPSC ready.
KIWIDOGGIE
18
Years of Service
User Offline
Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 9th Jun 2006 15:01
Screenie
(I put more than 1 that is not a glitch)

Attachments

Login to view attachments
KIWIDOGGIE
18
Years of Service
User Offline
Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 9th Jun 2006 15:05
Another Screenie

Attachments

Login to view attachments
KIWIDOGGIE
18
Years of Service
User Offline
Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 9th Jun 2006 15:08
Here is the .zip file with the pen and pencil only

Attachments

Login to view attachments
KIWIDOGGIE
18
Years of Service
User Offline
Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 9th Jun 2006 15:35
Hello again you can have this this is for making a great pack(not for com-ishl use)

Attachments

Login to view attachments
KIWIDOGGIE
18
Years of Service
User Offline
Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 9th Jun 2006 15:40
Here

Attachments

Login to view attachments
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 15th Jun 2006 00:32
Bump.

FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 15th Jun 2006 10:52
The models look even better in FPSC than they do in the pics.
Thanks,Keith.

KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 15th Jun 2006 14:44
I tried a little something different this time. I did the texture maps on a 512x512 UV Map, instead of a 1024x1024 Map and then resizing it to 512x512; it seems to retain the texture quality better that way. The stapler is still in 1024x1024 though.

-Keith


Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 15th Jun 2006 15:05
Quote: "The stapler is still in 1024x1024 though."


lol, overkill for such a small thing dont you think?

maybe 128 or 256 would be better, the camera wont ever get close enough to the stapler to see extreme detail

-Jon


alterative, no images:
http://h1.ripway.com/Fletch06/solutions.htm
KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 15th Jun 2006 16:26 Edited at: 15th Jun 2006 16:28
Yep, it's overkill, but I didn't want the texture to degrade by downsizing it; I figured the user could reduce it if they wanted anyways.

Congratulations on winning the Psionic contest, by the way. I'm going to have to grab that texturing book myself; how is it (does it use PS techniques, primarily)?

-Keith


KIWIDOGGIE
18
Years of Service
User Offline
Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 16th Jun 2006 02:13
Uh can you resave the files because ive been having problems again.
version one point zero
18
Years of Service
User Offline
Joined: 28th Jun 2006
Location:
Posted: 28th Jun 2006 17:40
has it been realesed yet because i have been all around the pages in this and i still didnt find it

yes im a noob but arnt we all?
KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 10th Jul 2006 04:36
Nope, it hasn't been released for FPSC yet....very soon though.

Locking this now.

-Keith


Login to post a reply

Server time is: 2024-09-29 22:31:19
Your offset time is: 2024-09-29 22:31:19