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Ant
20
Years of Service
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Joined: 27th Nov 2004
Location:
Posted: 23rd Apr 2006 23:25
Hi

I'm having difficulty understanding all the commands to manipulate 3d objects, I was wondering if someone could please give me an example in code, using a model from darkmatter.

When I try the model disappears when it gets closer on the Z axis.
I have saved the model by exporting it in .x format from Milkshape 3d and have attached it here.

So if you could help me out, I'd appreciate it, also if you know of a good website that would explain 3d, prefebly with diagrams, that would be great!

Thanks

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TDK
Retired Moderator
22
Years of Service
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Joined: 19th Nov 2002
Location: UK
Posted: 24th Apr 2006 03:41
Quote: "When I try the model disappears when it gets closer on the Z axis."


Take a look at the Set Camera Range command. It sets the start and end range of the camera's view and if you don't set any value, it defaults to 1 and 3000.

This means that anything closer than 1 3D unit will 'disappear' - as will anything further away than 3000 units.

To get around this, you might have to 'scale up' your world (bigger matrix for example) and 3D models a bit with the Scale Object command.

This takes 4 parameters:

Scale Object ObNum,XScale,YScale,ZScale

ObNum - The object number to scale

XScale - The amount of scaling along the object's X axis (width). This is a percentage value where 100(%) is no change, 200(%) is double the size and so on. Values less than 100 scale down, so 50(%) would be half the size. A value of 1(%) would be 100th of the original size.

YScale - As XScale, but for the Y axis (height) of the object.

ZScale - As XScale, but for the Z axis (depth) of the object.

TDK_Man

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