It generates a file full of Data statements in the following format, which you would paste into your DB program:
_wavName:
Data NumberOfMouths,1stMouthShape,1stMouthWait,2ndMouthShape,2ndMouthWait, etc....
In a 2D program you might handle the data like this:
restore _wavName
read NumberOfMouths
for j = 1 to NumberOfMouths
read MouthShape : paste image MouthShape,x,y : sync
read MouthWait : wait MouthWait
next j
In a 3D program, it might look something like this:
read NumberOfMouths
for j = 1 to NumberOfMouths
for k = 1 to 7
hide limb ObjectNumber,k
next k
read MouthShape : show limb ObjectNumber,MouthShape : sync
read MouthWait : wait MouthWait
next j
But those are only suggestions. You can do whatever you want with the data. Probably using it as morph targets would look the best, once we figure out how to do that, but you can use it to hide limbs, hide objects, whatever you want.