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FPSC Classic Scripts / DB pro 6.0 FPSC Source

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Zizaco
18
Years of Service
User Offline
Joined: 17th Apr 2006
Location: Brazil
Posted: 24th Apr 2006 15:56
Does DB pro 6.0 compilate FPSC Source?

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Les Horribres
19
Years of Service
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 25th Apr 2006 02:05
According to LIT and CB, no... you need to change some 'things'

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Mr Love
19
Years of Service
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 27th Apr 2006 20:18
Yes, it shourld work. Why dont You try it?


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Lost in Thought
20
Years of Service
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 28th Apr 2006 12:49
With the exception of 1 variable name needing changed (pi is no longer a valid name) DBP U6 RC10 will compile the FPSC source fine. The problem comes when trying to run the exe made from it. The main problems found are many instances where there is no protection against the variables used for string testing being 0 or negative. This is no longer valid so your game will crash as they only accept positive values. I haven't had the time nor the patience to go through and fix all of them. I can only assume this is what CB is working on and whatever else he finds.

BULLSHOCK 2
Retired Moderator
19
Years of Service
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 28th Apr 2006 19:01
i think thats why he didnt get that riker 9 build out, because he had to re write some of the source for 6.0

K Jah
19
Years of Service
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Joined: 13th Jun 2005
Location: UK
Posted: 1st May 2006 17:57
Over 26000 lines of dodgy code. Poor Cell.

Lost in Thought
20
Years of Service
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 2nd May 2006 12:25
It would be easier to just re-write the whole engine IMO. Too bad we don't have the editor source or more info about it.

Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 4th May 2006 02:11
You have
Merranvo's Law rnd(10^10^10) if you have enough output you can find the input

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Airslide
20
Years of Service
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Joined: 18th Oct 2004
Location: California
Posted: 4th May 2006 04:10
Well all you need is right in the source so while re-writting it would be a big task it's possible. Infact, I'd do it, but I'm not so great a coder - well, not bad, just not the best - course, considering FPSC's source I don't think it matters

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Lost in Thought
20
Years of Service
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 6th May 2006 00:05
I am looking at this in my spare, spare, spare time I have it down to an object does not exist error so far. Code and exe is attached here if anyone wants to look at it/ test.

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